From cb0ffc4935b7fbe0c301d7ba4ed3e06720b87608 Mon Sep 17 00:00:00 2001 From: Diego Sanz <35377545+ElDigoXD@users.noreply.github.com> Date: Mon, 27 Apr 2026 13:56:01 +0000 Subject: [PATCH] Fix typo (teh -> the) --- basic-3d-rendering/input-geometry/playing-with-buffers.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/basic-3d-rendering/input-geometry/playing-with-buffers.md b/basic-3d-rendering/input-geometry/playing-with-buffers.md index cf8dd2a..122e0cd 100644 --- a/basic-3d-rendering/input-geometry/playing-with-buffers.md +++ b/basic-3d-rendering/input-geometry/playing-with-buffers.md @@ -80,7 +80,7 @@ A GPU buffer is **mapped** when it is connected to a specific part of the CPU-si For our little exercise, let us **create a second buffer**, called `buffer2`. We will load data in the first buffer, issue a **copy** command so that the GPU copies data from one to another, then **read** the destination buffer back. -We can reuse the descriptor, only changing teh label for now: +We can reuse the descriptor, only changing the label for now: ````{tab} With webgpu.hpp ```{lit} C++, Create a second buffer