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week02
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advanced
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Game.java
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main
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java-practice
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week02
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advanced
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Game.java
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package week02.advanced;
public class Game {
public static void main(String[] args) {
System.out.println("<클래스 기반의 지뢰 찾기 판 생성>");
// 22단계 (심화): 클래스 기반의 지뢰 찾기 판 생성
// 문제: 1주차 28번 지뢰 찾기 판 만들기를 클래스로 재설계하세요.
// 1. Minesweeper.java 클래스를 만듭니다.
// 2. char[][] board 보드판을 멤버 변수로 가집니다. 생성자에서 보드의 크기(e.g., 10x10)를
// 받아 초기화합니다.
// 3. 지뢰를 랜덤하게 심는 plantMines(int mineCount) 메서드를 만듭니다.
// 4. 지뢰 주변의 숫자를 계산하는 calculateNumbers() 메서드를 만듭니다.
// 5. 보드판을 출력하는 printBoard() 메서드를 만듭니다.
// Game.java에서 Minesweeper 객체를 생성하고 메서드들을 순서대로 호출하여 완성된 지뢰 찾기
// 판을 출력하세요.
// 핵심 사고: 복잡한 절차를 가진 프로그램을 데이터(보드판)와 기능(지뢰심기, 숫자계산)으로 나누어
// 클래스로 묶는 객체 지향적 설계를 연습합니다.
// 힌트: 클래스, 멤버 변수(2차원 배열), 생성자, 메서드, Math class, 이중 for문, if문
Minesweeper m = new Minesweeper(5);
m.plantMines(5);
m.printBoard();
m.calculateNumbers();
System.out.println();
m.printBoard();
System.out.println();
Minesweeper m2 = new Minesweeper(10);
m2.plantMines(50);
m2.printBoard();
m2.calculateNumbers();
System.out.println();
m2.printBoard();
}
}
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