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Copy pathServerPacketData.cs
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83 lines (61 loc) · 1.63 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CSBaseLib;
using MemoryPack;
namespace GameServer;
public class ServerPacketData
{
public UInt16 PacketSize;
public string SessionID;
public int SessionIndex;
public UInt16 PacketID;
public SByte Type;
public byte[] BodyData;
public void Assign(string sessionID, int sessionIndex, UInt16 packetID, byte[] packetBodyData)
{
SessionIndex = sessionIndex;
SessionID = sessionID;
PacketID = packetID;
if (packetBodyData.Length > 0)
{
BodyData = packetBodyData;
}
}
public static ServerPacketData MakeNTFInConnectOrDisConnectClientPacket(bool isConnect, string sessionID, int sessionIndex)
{
var packet = new ServerPacketData();
if (isConnect)
{
packet.PacketID = (Int32)PacketId.NtfInConnectClient;
}
else
{
packet.PacketID = (Int32)PacketId.NtfInDisconnectClient;
}
packet.SessionIndex = sessionIndex;
packet.SessionID = sessionID;
return packet;
}
}
[MemoryPackable]
public partial class PKTInternalReqRoomEnter
{
public int RoomNumber;
public string UserID;
}
[MemoryPackable]
public partial class PKTInternalResRoomEnter
{
public ErrorCode Result;
public int RoomNumber;
public string UserID;
}
[MemoryPackable]
public partial class PKTInternalNtfRoomLeave
{
public int RoomNumber;
public string UserID;
}