-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscript.js
More file actions
84 lines (72 loc) · 2.47 KB
/
Copy pathscript.js
File metadata and controls
84 lines (72 loc) · 2.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
document.addEventListener('DOMContentLoaded', () => {
const board = document.getElementById('board');
const cells = document.querySelectorAll('.cell');
const restartButton = document.getElementById('restartButton');
const message = document.getElementById('message');
let currentPlayer = 'X';
let gameBoard = ['', '', '', '', '', '', '', '', ''];
let gameActive = true;
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
function handleCellPlayed(clickedCell, clickedCellIndex) {
gameBoard[clickedCellIndex] = currentPlayer;
clickedCell.textContent = currentPlayer;
}
function handlePlayerChange() {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
}
function handleResultValidation() {
let roundWon = false;
for (let i = 0; i < winningConditions.length; i++) {
const winCondition = winningConditions[i];
let a = gameBoard[winCondition[0]];
let b = gameBoard[winCondition[1]];
let c = gameBoard[winCondition[2]];
if (a === '' || b === '' || c === '') {
continue;
}
if (a === b && b === c) {
roundWon = true;
break;
}
}
if (roundWon) {
message.textContent = `Jugador ${currentPlayer} ha ganado!`;
gameActive = false;
return;
}
let roundDraw = !gameBoard.includes('');
if (roundDraw) {
message.textContent = 'Empate!';
gameActive = false;
return;
}
handlePlayerChange();
}
function handleCellClick(event) {
const clickedCell = event.target;
const clickedCellIndex = parseInt(clickedCell.getAttribute('data-index'));
if (gameBoard[clickedCellIndex] !== '' || !gameActive) {
return;
}
handleCellPlayed(clickedCell, clickedCellIndex);
handleResultValidation();
}
function handleRestartGame() {
currentPlayer = 'X';
gameBoard = ['', '', '', '', '', '', '', '', ''];
gameActive = true;
message.textContent = '';
cells.forEach(cell => cell.textContent = '');
}
cells.forEach(cell => cell.addEventListener('click', handleCellClick));
restartButton.addEventListener('click', handleRestartGame);
});