Granted, I did come across this when updating a moderate area of tiles (20-30) every tenth second, but I thought I should note this just in case performance can improve.
If possible, maybe object pooling could be used and/or the generate button could include deleting/reusing the old gameobjects that make up the mask?
Apologies for posting another issue so soon after my last.
Granted, I did come across this when updating a moderate area of tiles (20-30) every tenth second, but I thought I should note this just in case performance can improve.
If possible, maybe object pooling could be used and/or the generate button could include deleting/reusing the old gameobjects that make up the mask?
Apologies for posting another issue so soon after my last.