All tri for polygonal and polyhedra elements#4464
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Splits each C0Polygon into the TRI3s defined by its existing triangulation. The per-element subelement container is changed from a fixed-size array to a vector since polygons can produce more than the 6 subelements assumed for 2D/3D primitives, and max_subelems is now computed by also scanning polygons in 2D meshes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> refs idaholab/moose#32159
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> refs idaholab/moose#32159
Splits each C0Polyhedron into the TET4s defined by its existing tetrahedralization. The max_subelems scan is extended to also walk polyhedra in 3D so the per-element subelement vector and global ID offsets accommodate polyhedra that produce more than the 6 tets a HEX8 would. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> refs idaholab/moose#32159
Covers both tetrahedralization paths: a cube (no mid-element node) and a hexagonal prism (mid-element node added to make the split work). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> refs idaholab/moose#32159
roystgnr
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May 22, 2026
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Modules test failure unrelated
The AI commits are actually disturbingly good here - how hard was Claude to prompt on this one?
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It wasn't very complicated either but yes I am fairly pleased at them too. I did tell it what to do |
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Have not reviewed it yet hence the draft
EDIT: ok I reviewed it locally and in the git API and it looks good for consideration
If there is such a label, should be marked as
AI assisted