Welcome to the diary of this developer. I will post interesting bits and pieces of my engine's development process here.
What's really cool here is that there is no texture information at all. This is a one-line fragment shader that's outputting memory garbage.
The bugs are a big part of what makes me love graphics.
I implemented a surface normal generator and here is a cool bug :
Correct result :
Finally!
It's all coming together
I have PTSD from messing the direct draw calls in OpenGL, and this time is no different.
This took me a few hours of debugging, and part of my sanity, to stumble my way into making it work. But it works!






