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179 lines (155 loc) · 6.33 KB
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// Copyright 2026 Ari Sulistiono
// SPDX-License-Identifier: Apache-2.0
using System.Windows;
using System.Windows.Controls;
using System.Windows.Threading;
using ArIED61850Tester.Models.IoTesting;
namespace ArIED61850Tester;
public partial class IoListTestingWindow
{
private static readonly bool RealPreparationProgressRegistered = RegisterRealPreparationProgress();
private readonly Dictionary<IoTestIedPlan, PreparationDisplayState> _preparationDisplayStates = new();
private DispatcherTimer? _preparationProgressTimer;
private static bool RegisterRealPreparationProgress()
{
EventManager.RegisterClassHandler(
typeof(IoListTestingWindow),
FrameworkElement.LoadedEvent,
new RoutedEventHandler(RealPreparationProgress_Loaded));
return true;
}
private static void RealPreparationProgress_Loaded(object sender, RoutedEventArgs e)
{
if (sender is IoListTestingWindow window)
window.InstallRealPreparationProgress();
}
private void InstallRealPreparationProgress()
{
if (_preparationProgressTimer != null)
return;
foreach (var ied in Project.Ieds)
_preparationDisplayStates[ied] = new PreparationDisplayState();
_preparationProgressTimer = new DispatcherTimer(DispatcherPriority.Render)
{
Interval = TimeSpan.FromMilliseconds(50)
};
_preparationProgressTimer.Tick += PreparationProgressTimer_Tick;
_preparationProgressTimer.Start();
Closed += RealPreparationProgress_Closed;
Dispatcher.BeginInvoke(
new Action(ApplyDeterminateCardProgressBars),
DispatcherPriority.Loaded);
}
private void PreparationProgressTimer_Tick(object? sender, EventArgs e)
{
foreach (var ied in Project.Ieds)
{
if (!_preparationDisplayStates.TryGetValue(ied, out var state))
{
state = new PreparationDisplayState();
_preparationDisplayStates[ied] = state;
}
var active = ied.IsPreparing || ReferenceEquals(_preparingIed, ied);
if (active && !state.WasActive)
state.Reset();
state.WasActive = active;
if (!active)
continue;
var snapshot = Owner is MainWindow engineeringWindow
? engineeringWindow.GetIoFatPreparationProgressSnapshot(ied)
: BuildFallbackPreparationSnapshot(ied);
state.Target = Math.Max(state.Target, Math.Clamp(snapshot.Percent, 0d, 100d));
state.Message = snapshot.Message;
state.StepText = snapshot.StepText;
state.AdvanceDisplay();
}
ApplyDeterminateCardProgressBars();
}
private void ApplyDeterminateCardProgressBars()
{
foreach (var progressBar in VisualDescendants<ProgressBar>(this)
.Where(progress => string.Equals(progress.Name, "CardProgress", StringComparison.Ordinal)))
{
// The XAML fallback is indeterminate so old project binaries remain safe.
// Once this behavior is installed every instantiated IED-card bar becomes
// determinate and is driven by real connection/discovery/acquisition state.
progressBar.IsIndeterminate = false;
progressBar.Minimum = 0d;
progressBar.Maximum = 100d;
if (progressBar.DataContext is not IoTestIedPlan ied ||
!_preparationDisplayStates.TryGetValue(ied, out var state))
{
progressBar.Value = 0d;
continue;
}
progressBar.Value = state.Display;
progressBar.ToolTip = string.Join(
" · ",
new[]
{
state.Message,
state.StepText,
$"{state.Display:0}%"
}.Where(value => !string.IsNullOrWhiteSpace(value)));
}
}
private static IoFatPreparationProgressSnapshot BuildFallbackPreparationSnapshot(IoTestIedPlan ied)
{
var message = string.IsNullOrWhiteSpace(ied.PreparationStatusText)
? $"Preparing {ied.IedName}"
: ied.PreparationStatusText;
var percent = message.Contains("live", StringComparison.OrdinalIgnoreCase)
? 100d
: message.Contains("validating", StringComparison.OrdinalIgnoreCase)
? 90d
: message.Contains("arming", StringComparison.OrdinalIgnoreCase)
? 80d
: message.Contains("matching", StringComparison.OrdinalIgnoreCase)
? 68d
: 8d;
return new IoFatPreparationProgressSnapshot(message, percent, "Preparing IED");
}
private void RealPreparationProgress_Closed(object? sender, EventArgs e)
{
Closed -= RealPreparationProgress_Closed;
if (_preparationProgressTimer == null)
return;
_preparationProgressTimer.Stop();
_preparationProgressTimer.Tick -= PreparationProgressTimer_Tick;
_preparationProgressTimer = null;
_preparationDisplayStates.Clear();
}
private sealed class PreparationDisplayState
{
public double Target { get; set; }
public double Display { get; private set; }
public string Message { get; set; } = string.Empty;
public string StepText { get; set; } = string.Empty;
public bool WasActive { get; set; }
public void Reset()
{
Target = 0d;
Display = 0d;
Message = string.Empty;
StepText = string.Empty;
}
public void AdvanceDisplay()
{
var remaining = Target - Display;
if (remaining <= 0.04d)
{
if (remaining > 0d)
Display = Target;
return;
}
// Same visual principle as Engineering discovery cards: 20 FPS,
// ease-out movement, bounded minimum speed, and no artificial loop.
var completing = Target >= 99.9d;
var movement = Math.Clamp(
remaining * (completing ? 0.16d : 0.115d),
0.10d,
completing ? 2.4d : 1.15d);
Display = Math.Min(Target, Display + movement);
}
}
}