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masterdev593
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javascript-algorithms-vr
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javascript-algorithms-vr
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src
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algorithms
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math
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square-root
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squareRoot.js
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master
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javascript-algorithms-vr
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src
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algorithms
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math
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square-root
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squareRoot.js
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/**
* Calculates the square root of the number with given tolerance (precision)
* by using Newton's method.
*
* @param number - the number we want to find a square root for.
* @param [tolerance] - how many precise numbers after the floating point we want to get.
* @return {number}
*/
export default function squareRoot(number, tolerance = 0) {
// For now we won't support operations that involves manipulation with complex numbers.
if (number < 0) {
throw new Error('The method supports only positive integers');
}
// Handle edge case with finding the square root of zero.
if (number === 0) {
return 0;
}
// We will start approximation from value 1.
let root = 1;
// Delta is a desired distance between the number and the square of the root.
// - if tolerance=0 then delta=1
// - if tolerance=1 then delta=0.1
// - if tolerance=2 then delta=0.01
// - and so on...
const requiredDelta = 1 / (10 ** tolerance);
// Approximating the root value to the point when we get a desired precision.
while (Math.abs(number - (root ** 2)) > requiredDelta) {
// Newton's method reduces in this case to the so-called Babylonian method.
// These methods generally yield approximate results, but can be made arbitrarily
// precise by increasing the number of calculation steps.
root -= ((root ** 2) - number) / (2 * root);
}
// Cut off undesired floating digits and return the root value.
return Math.round(root * (10 ** tolerance)) / (10 ** tolerance);
}
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