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0.14.0: rules-qt places Qt's own translations (translations::qt_languages): lconvert combines the linked modules' catalogs into qt_<language>.qm, as windeployqt does
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@@ -1015,7 +1015,7 @@ int main() {
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|`private_modules`| modules whose private headers are included |
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|`moc`, `moc_headers`|`moc_scan::project_headers` (default) scans the package's headers by content; `moc_scan::listed` takes `moc_headers` only |
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|`forms`, `resources`|`.ui` and `.qrc` files beside those in `[build] sources`|
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|`i18n`|`.ts` files beside those in `[build] sources`; `update_sources` runs `lupdate` before `lrelease`, as an action whose output is the `.ts` file it rewrites; `tr_function_alias`; `deploy_to` (default `translations`); `out_dir`, where `lrelease` writes (default `<out dir>/qt/translations`) |
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|`i18n`|`.ts` files beside those in `[build] sources`; `update_sources` runs `lupdate` before `lrelease`, as an action whose output is the `.ts` file it rewrites; `tr_function_alias`; `deploy_to` (default `translations`); `out_dir`, where `lrelease` writes (default `<out dir>/qt/translations`); `qt_languages`, Qt's own strings for each language: the catalogs of the linked modules combined by `lconvert` into `qt_<language>.qm` under `deploy_to`, the file windeployqt writes|
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|`deploy_plugins`| plugin directories placed beside the program; default `platforms`|
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|`deploy_software_gl`| Windows: `opengl32sw.dll` and `d3dcompiler_47.dll` beside the program |
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|`root`, `extra_roots`| an SDK, and further prefixes |
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