Goal Description
Developers might want to keep track of these events, such as creating special cases of keycards where possibly having a "power throw" where you have anime protagonist powers of throwing the keycard hard enough to open silo warhead with a janitor card.
In my usecase I want to keep track of these events in a more granual way of knowing if it was a direct, held in hand interraction or a thrown keycard verison.
Notes
Ideally would be a carbon-copy of the DoorInteracted event, but with the Item itself included.
Also should be a consideration, is creating weird situations, like spawning ownerless keycards above the button which opens the door. In these cases the owner is null (or Server? idk)
For future condierations, also possibliy create situation, where other items (not just keycards) or not only door buttons (can be solved with server side trigger zone honestly) are considered / added as a separate event
Goal Description
Developers might want to keep track of these events, such as creating special cases of keycards where possibly having a "power throw" where you have anime protagonist powers of throwing the keycard hard enough to open silo warhead with a janitor card.
In my usecase I want to keep track of these events in a more granual way of knowing if it was a direct, held in hand interraction or a thrown keycard verison.
Notes
Ideally would be a carbon-copy of the DoorInteracted event, but with the Item itself included.
Also should be a consideration, is creating weird situations, like spawning ownerless keycards above the button which opens the door. In these cases the owner is null (or Server? idk)
For future condierations, also possibliy create situation, where other items (not just keycards) or not only door buttons (can be solved with server side trigger zone honestly) are considered / added as a separate event