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Revert "perf(shapes): vectorize datashader polygon scaling"
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#1786:
Pull request
#739
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timtreis
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revert-738-perf/datashader-vectorize-polygon-scale
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perf(shapes): vectorize datashader polygon scaling (#738)
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perf(shapes): vectorize datashader polygon scaling (#738)
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perf(shapes): vectorize datashader polygon scaling
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#1887:
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perf(shapes): vectorize datashader polygon scaling
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#1784:
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perf/datashader-vectorize-polygon-scale
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perf(render_images): stream multi-channel composite (avoid O(n_channe…
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perf(render_images): stream multi-channel composite (avoid O(n_channe…
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perf(color): map categorical shapes colour by code, not per-row hex p…
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perf(color): map categorical shapes colour by code, not per-row hex parse
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perf(color): map categorical shapes colour by code, not per-row hex parse
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#1883:
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perf/colorspec-codes-gather
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perf(color): map categorical shapes colour by code, not per-row hex parse
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perf/colorspec-codes-gather
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perf(render_images): stream multi-channel composite (avoid O(n_channels) RGBA cube)
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perf(render_images): stream multi-channel composite (avoid O(n_channels) RGBA cube)
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perf(render_images): stream multi-channel composite (avoid O(n_channels) RGBA cube)
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#1881:
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perf(render_images): stream multi-channel composite (avoid O(n_channels) RGBA cube)
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#1778:
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perf(render_shapes): PathCollection of pre-built Paths (avoid per-sha…
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perf(render_shapes): PathCollection of pre-built Paths (avoid per-sha…
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perf(render_shapes): PathCollection of pre-built Paths (avoid per-shape Patch construction)
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perf(render_shapes): PathCollection of pre-built Paths (avoid per-shape Patch construction)
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perf(render_shapes): PathCollection of pre-built Paths (avoid per-shape Patch construction)
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#1775:
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perf/shapes-pathcollection
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perf(render_shapes): PathCollection of pre-built Paths (avoid per-shape Patch construction)
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#1878:
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perf(render_points): keep categorical colour as codes+palette (memory…
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