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description The root index for all MONITOR agent documentation.
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MONITOR Documentation Map

Welcome to the MONITOR Agent Documentation. This structure is designed to be highly modular and dense to maximize context efficiency.

1. Product (What are we building?)

2. Architecture (How is it built?)

Current architecture deep-dives (authoritative)

  • Project Status: Canonical what-is-done / what-is-not, verified against code (2026-07-23).
  • Gap Remediation Plan: Plan addressing every verified open gap (G-1 to G-9).
  • GM Assistant Mode Plan: Full implementation plan for the Co-Pilot mode (supersedes G-5).
  • Forge Mode Plan: Full implementation plan for the World Design / authoring mode.
  • GM as Authority: How narration works now — the GMAgent → Narrator → Resolver pipeline, the gm_tools registry, and GMVerdict.
  • Retrieval Service: The single owner of embeddings + Qdrant (pinned model, model/dim guard, HyDE + rerank, nearest).
  • De-heuristic Principle: Why classification is semantic/LLM, never keyword tables — and what that removed.
  • Play & Forge Direction: Product direction for mode-first play and the authoring/playing split.
  • Character Templates & GM Conditioning Plan: Extends Play & Forge §5/§6 with live multi-world test evidence; adds the (previously undesigned) story-premise conditioning gap.
  • Ingestion Pipeline Audit: Findings + remediation plan for game-system ingestion and character-creation parsing (silent degenerate extraction, missing provenance, step_type mislabeling).
  • Multi-Tenancy Plan: Phase 1 of multi-user support — per-account private campaigns, public template/character-card gallery, and the auth/ownership model needed to get there; preserves the seam for a later multiplayer phase.

3. Loops & Systems (Dynamic Behaviors)

4. Ontology (Data Models)

5. Infrastructure (DevOps & Env)

6. Reference & Guides

See Also

  • AGENTS.md - The primary system instructions for agents.