From 6092d1478c63a04e69f5ec60966619f57b85361e Mon Sep 17 00:00:00 2001 From: zzh4141 Date: Thu, 6 Aug 2026 17:27:46 +0800 Subject: [PATCH 1/2] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 0910d5a..ee5d6c1 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,7 @@ [中文版 / Chinese](./README.zh-CN.md) +## Some content in this project is provided by AI. Rewrite Minecraft Java Edition's performance-critical cores — **world generation** and **entity AI / pathfinding** — in C++, while keeping the **full Java mod ecosystem** intact. Same seed. Same world. Same mods. The C++ goes underneath. **Why:** Java Edition's performance has been a meme for two decades. Every existing fix has a fatal flaw: From 99433eb55f981fd9cab7fb663678559d3d362eb6 Mon Sep 17 00:00:00 2001 From: zzh4141 Date: Thu, 6 Aug 2026 17:30:57 +0800 Subject: [PATCH 2/2] Update README.zh-CN.md with AI contribution details MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 添加项目内容由AI提供的说明 --- README.zh-CN.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.zh-CN.md b/README.zh-CN.md index a75e7b4..5fe6704 100644 --- a/README.zh-CN.md +++ b/README.zh-CN.md @@ -4,6 +4,8 @@ [English / English](./README.md) +## 本项目部分内容由AI提供 + 把 Minecraft Java 版的性能核心——**区块生成** 和 **实体 AI / 寻路**——用 C++ 重写,**完整保留 Java MOD 生态**。 同一个种子、同一个世界、同一个 MOD——只是底下换成了 C++。