Skip to content

Latest commit

 

History

History
79 lines (58 loc) · 4.24 KB

File metadata and controls

79 lines (58 loc) · 4.24 KB

Untold Engine Commercial License

Untold Engine is open source under the Mozilla Public License 2.0 (MPL-2.0), which requires that modifications to MPL-covered engine files be made available when those files are distributed.

If you need to modify the engine privately — without disclosing your changes or contributing them back — a Commercial License is available.

If your use case involves modifying engine source files and keeping those changes private, a Commercial License is required.

What the Commercial License grants

  • Modify engine source code and keep those changes proprietary
  • No obligation to open-source or contribute modifications back
  • Distribute your products without source disclosure requirements
  • Covers unlimited Licensee Products for the licensed studio/team
  • Priority triage for confirmed engine bugs

Who needs it

Use case Open Source (MPL-2.0) Commercial License
Build games or apps with the engine Yes Yes
Modify engine files, keep changes private No Yes
Embed modified engine in a closed-source product No Yes
Use engine unmodified in a commercial product Yes Yes
Priority triage for confirmed engine bugs No Yes

License tiers and support

Tier Who it's for Bug acknowledgement Fix targeting Support channel
Indie Solo dev or 2-person team 48 business hours Next minor release GitHub Issues (include tier)
Studio Up to 8 developers 24 business hours Next patch release GitHub Issues (include tier)
Enterprise 8+ devs / embedded products Custom SLA Negotiated GitHub Issues (include tier)

Support scope

Important: The Commercial License grants you the right to modify the engine privately. It does not entitle you to support for those modifications. Support covers the unmodified engine only. If you modify the engine and something breaks, that is outside support scope.

Support covers correctness bugs — incorrect or crashed behavior reproducible on an unmodified version of the engine. Not every report qualifies:

Issue type Covered
Correctness bug (crash, wrong output on device) Yes — priority queue
Performance issue (correct output, lower throughput) Best effort — documented regressions from a previous engine version may be escalated; workload-specific optimization is consulting unless otherwise agreed.
Platform-specific issue (visionOS, tvOS quirks) Partial — triaged to confirm engine vs SDK root cause
Large scene / stress failure Partial — requires minimal repro attempt
Feature gap (desired feature not in licensed version) No — logged as feature request
Issue only present after your engine modifications No — outside support scope

Issues caused by your own modifications to engine internals are outside support scope.

Engine bugs reported by Commercial License holders take priority over all community (MPL-2.0) issues and feature requests.

Out-of-scope issues (e.g. debugging your custom modifications) may be addressed as paid consulting — contact harold.serrano@untoldengine.com to inquire. See LICENSE-COMMERCIAL-SUPPORT for full triage and scope details.

How to obtain a Commercial License

Contact Untold Engine Studios to discuss pricing and terms:

Note: The Commercial License is separate from GitHub Sponsorship. Sponsorship helps support and influence the project, but it does not grant commercial licensing rights or change the terms of the MPL-2.0 license.

Full license terms: LICENSE-COMMERCIAL Support policy: LICENSE-COMMERCIAL-SUPPORT