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Copy pathsettings.cpp
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107 lines (91 loc) · 2.2 KB
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#include "settings.h"
using namespace std;
int load_config(char* path) {
fstream file(path);
string key;
char comment[255];
while (file >> key) {
if (key[0] != '#') {
if (key == "CHANCE_OF_FLIGHT")
file >> CHANCE_OF_FLIGHT;
if (key == "CHANCE_OF_GEM")
file >> CHANCE_OF_GEM;
if (key == "CHICKEN_SPEED")
file >> CHICKEN_SPEED;
if (key == "FULLSCREEN")
file >> FULLSCREEN;
if (key == "GAME_SPEED_OFFSET")
file >> GAME_SPEED_OFFSET;
if (key == "BLOOD_PER_CHUNK")
file >> BLOOD_PER_CHUNK;
if (key == "CHUNKS_PER_CHICKEN")
file >> CHUNKS_PER_CHICKEN;
if (key == "GRAVITY")
file >> GRAVITY;
if (key == "MAX_CHICKENS")
file >> MAX_CHICKENS;
if (key == "MUTE")
file >> MUTE;
if (key == "POINTS_FOR_ROCKET")
file >> POINTS_FOR_ROCKET;
if (key == "POINTS_FOR_SHOTGUN")
file >> POINTS_FOR_SHOTGUN;
if (key == "POINTS_FOR_TENDERIZER")
file >> POINTS_FOR_TENDERIZER;
if (key == "INITIAL_CHICKENS")
file >> INITIAL_CHICKENS;
if (key == "RESPAWN_RATE")
file >> RESPAWN_RATE;
if (key == "ROCKET_RELOAD")
file >> ROCKET_RELOAD;
if (key == "ROCKET_SIZE")
file >> ROCKET_SIZE;
if (key == "SHOTGUN_RELOAD")
file >> SHOTGUN_RELOAD;
if (key == "SHOTGUN_SIZE")
file >> SHOTGUN_SIZE;
if (key == "SMOKE_LINGERING")
file >> SMOKE_LINGERING;
if (key == "SMOKE_PUFFS")
file >> SMOKE_PUFFS;
if (key == "TIMER")
file >> TIMER;
if (key == "TRANSLUCENT_SMOKE")
file >> TRANSLUCENT_SMOKE;
if (key == "VOLUME")
file >> VOLUME;
} else {
file.getline(comment, 255);
}
}
file.close();
return 0;
}
int load_stock_config() {
// Load the default settings!
BLOOD_PER_CHUNK = 30;
CHANCE_OF_FLIGHT = 2000;
CHANCE_OF_GEM = 25;
CHICKEN_SPEED = 5;
CHUNKS_PER_CHICKEN = 20;
FULLSCREEN = 1;
GAME_SPEED_OFFSET = 0;
GRAVITY = 0.7;
MAX_CHICKENS = 80;
MUTE = 0;
POINTS_FOR_ROCKET = 100;
POINTS_FOR_SHOTGUN = 250;
POINTS_FOR_TENDERIZER = 100;
INITIAL_CHICKENS = 4;
RESPAWN_RATE = 6;
ROCKET_RELOAD = 10;
ROCKET_SIZE = 50;
SHOTGUN_RELOAD = 55;
SHOTGUN_SIZE = 40;
SMOKE_LINGERING = 30;
SMOKE_PUFFS = 20;
TIMER = 120;
TRANSLUCENT_SMOKE = 1;
VOLUME = 255;
return 0;
}