Commit d3dba4d
Fix snow vanishing as it spreads: lower iso, deepen mirror, smaller min-chunk
The "snow suddenly disappears as it spreads" complaint was a rendering bug,
not a simulation one. Offline replay of the splat/threshold pipeline showed
only ~74% of the 340k particles were meshed at late times and ~25.5% were
invisible by construction, because the deposit relaxes into a carpet 1-2
particles thick whose density mostly sat below the isosurface, and the
anti-flicker dead band then drew nothing there. Spreading *was* disappearing.
bake_surface.py:
- ISO_FRAC 0.40 -> 0.12 (meshed fraction 74% -> 96.4% at late frames)
- MIRROR_BAND 3 -> 12 cells (mirror the whole ~3-cell Gaussian foot of the
carpet, not just its bottom skin)
- MIN_COMPONENT 500 -> 120 cells (~38mm -> ~24mm; 500 was reclassifying
real rubble an eighth of a letter tall as dust)
Also sim.py --dump-jp, used to confirm the material is fully torn and
stationary after ~0.7s (no sim-side cause). REPORT.md gains the full
disappearance postmortem. No re-simulation; same raw data, rebaked.
Co-Authored-By: Claude <noreply@anthropic.com>1 parent 3b82b09 commit d3dba4d
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