Skip to content
Navigation Menu
Sign in
Appearance settings
Platform
AI CODE CREATION
GitHub Copilot
Write better code with AI
GitHub Copilot app
Direct agents from issue to merge
MCP Registry
Integrate external tools
DEVELOPER WORKFLOWS
Actions
Automate any workflow
Codespaces
Instant dev environments
Issues
Plan and track work
Code Review
Manage code changes
Code Quality
Enforce quality at merge
APPLICATION SECURITY
GitHub Advanced Security
Find and fix vulnerabilities
Code security
Secure your code as you build
Secret protection
Stop leaks before they start
EXPLORE
Why GitHub
Documentation
Blog
Changelog
Marketplace
View all features
Solutions
BY COMPANY SIZE
Enterprises
Small and medium teams
Startups
Nonprofits
BY USE CASE
App Modernization
DevSecOps
DevOps
CI/CD
View all use cases
BY INDUSTRY
Healthcare
Financial services
Manufacturing
Government
View all industries
View all solutions
Resources
EXPLORE BY TOPIC
AI
Software Development
DevOps
Security
View all topics
EXPLORE BY TYPE
Customer stories
Events & webinars
Ebooks & reports
Business insights
GitHub Skills
SUPPORT & SERVICES
Documentation
Customer support
Community forum
Trust center
Partners
View all resources
Open Source
COMMUNITY
GitHub Sponsors
Fund open source developers
PROGRAMS
Security Lab
Maintainer Community
GitHub Stars
Archive Program
REPOSITORIES
Topics
Trending
Collections
Enterprise
ENTERPRISE SOLUTIONS
Enterprise platform
AI-powered developer platform
AVAILABLE ADD-ONS
GitHub Advanced Security
Enterprise-grade security features
Copilot for Business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
29thnight
/
CreatorEngine
Public
Notifications
You must be signed in to change notification settings
Fork
1
Star
2
Code
Issues
0
Pull requests
0
Actions
Projects
Wiki
Security and quality
0
Insights
Additional navigation options
Code
Issues
Pull requests
Actions
Projects
Wiki
Security and quality
Insights
Files
Expand file tree
master
Breadcrumbs
CreatorEngine
/
Engine
/
SceneRuntime
/
Copy path
Directory actions
More options
More options
Directory actions
More options
More options
Latest commit
History
History
History
master
Breadcrumbs
CreatorEngine
/
Engine
/
SceneRuntime
/
Copy path
Top
Folders and files
Name
Name
Last commit message
Last commit date
parent directory
..
AIManager.cpp
AIManager.cpp
AIManager.h
AIManager.h
ActionMap.cpp
ActionMap.cpp
ActionMap.h
ActionMap.h
AnchorPreset.h
AnchorPreset.h
AniBehavior.h
AniBehavior.h
AniTransition.cpp
AniTransition.cpp
AniTransition.h
AniTransition.h
AnimationBehviourFatory.h
AnimationBehviourFatory.h
AnimationController.cpp
AnimationController.cpp
AnimationController.h
AnimationController.h
AnimationEventBridge.cpp
AnimationEventBridge.cpp
AnimationJob.cpp
AnimationJob.cpp
AnimationState.cpp
AnimationState.cpp
AnimationState.h
AnimationState.h
Animator.cpp
Animator.cpp
Animator.h
Animator.h
AnimatorSystem.cpp
AnimatorSystem.cpp
AnimatorSystem.h
AnimatorSystem.h
ArticulationData.h
ArticulationData.h
ArticulationLoader.h
ArticulationLoader.h
AvatarMask.cpp
AvatarMask.cpp
AvatarMask.h
AvatarMask.h
BTBuildGraph.h
BTBuildGraph.h
BTBuildNode.h
BTBuildNode.h
BTEnum.h
BTEnum.h
BTGraphFlatten.h
BTGraphFlatten.h
BehaviorTreeComponent.cpp
BehaviorTreeComponent.cpp
BehaviorTreeComponent.h
BehaviorTreeComponent.h
BlackBoard.cpp
BlackBoard.cpp
BlackBoard.h
BlackBoard.h
BlackBoardEnum.h
BlackBoardEnum.h
BlackBoardValue.h
BlackBoardValue.h
BoneComponent.h
BoneComponent.h
BoneMask.h
BoneMask.h
BoxColliderComponent.cpp
BoxColliderComponent.cpp
BoxColliderComponent.h
BoxColliderComponent.h
CameraComponent.h
CameraComponent.h
CameraSystem.cpp
CameraSystem.cpp
CameraSystem.h
CameraSystem.h
Canvas.cpp
Canvas.cpp
Canvas.h
Canvas.h
CanvasScaleMode.h
CanvasScaleMode.h
CapsuleColliderComponent.cpp
CapsuleColliderComponent.cpp
CapsuleColliderComponent.h
CapsuleColliderComponent.h
CharacterControllerComponent.cpp
CharacterControllerComponent.cpp
CharacterControllerComponent.h
CharacterControllerComponent.h
CharacterControllerSystem.cpp
CharacterControllerSystem.cpp
CharacterControllerSystem.h
CharacterControllerSystem.h
ClrHost.cpp
ClrHost.cpp
ClrHost.h
ClrHost.h
Component.cpp
Component.cpp
Component.h
Component.h
Component.inl
Component.inl
ComponentFactory.cpp
ComponentFactory.cpp
ComponentFactory.h
ComponentFactory.h
ComponentTypeUUID.h
ComponentTypeUUID.h
ConditionParameter.cpp
ConditionParameter.cpp
ConditionParameter.h
ConditionParameter.h
CurvePoint.h
CurvePoint.h
DecalComponent.cpp
DecalComponent.cpp
DecalComponent.h
DecalComponent.h
DecalSystem.cpp
DecalSystem.cpp
DecalSystem.h
DecalSystem.h
DetachedEntityTransfer.h
DetachedEntityTransfer.h
EBodyType.h
EBodyType.h
EForceMode.h
EForceMode.h
EnhancedGizmoSceneBinding.cpp
EnhancedGizmoSceneBinding.cpp
Entity.cpp
Entity.cpp
Entity.h
Entity.h
Entity.inl
Entity.inl
EntityHandle.h
EntityHandle.h
FSMState.h
FSMState.h
FoliageComponent.cpp
FoliageComponent.cpp
FoliageComponent.h
FoliageComponent.h
FoliageSystem.cpp
FoliageSystem.cpp
FoliageSystem.h
FoliageSystem.h
GameObjectIndex.h
GameObjectIndex.h
GameObjectType.h
GameObjectType.h
HeaderSelfSufficiency.cpp
HeaderSelfSufficiency.cpp
HierarchyStore.h
HierarchyStore.h
IAIComponent.h
IAIComponent.h
IProjectSetting.h
IProjectSetting.h
IRenderable.h
IRenderable.h
IScriptedFSM.h
IScriptedFSM.h
ISerializable.h
ISerializable.h
ImageComponent.cpp
ImageComponent.cpp
ImageComponent.h
ImageComponent.h
InputAction.cpp
InputAction.cpp
InputAction.h
InputAction.h
InputActionManager.cpp
InputActionManager.cpp
InputActionManager.h
InputActionManager.h
InputManager.cpp
InputManager.cpp
InputManager.h
InputManager.h
InvalidScriptComponent.h
InvalidScriptComponent.h
KeyArray.h
KeyArray.h
KeyBitFlag.h
KeyBitFlag.h
KeyState.cpp
KeyState.cpp
KeyState.h
KeyState.h
LifecycleRegistry.cpp
LifecycleRegistry.cpp
View all files
You can’t perform that action at this time.