Skip to content

A bunch of fixes for the SD render pipeline - #34

Open
Frotty wants to merge 6 commits into
4eb0da:masterfrom
Frotty:master
Open

A bunch of fixes for the SD render pipeline#34
Frotty wants to merge 6 commits into
4eb0da:masterfrom
Frotty:master

Conversation

@Frotty

@Frotty Frotty commented Mar 31, 2026

Copy link
Copy Markdown

Fixes #33

The following improvements have been implemented:

  • Fixed classic SD team color rendering so replaceable team-color layers are blended with the paired diffuse texture using the diffuse alpha, instead of painting the whole geoset solid team color (the reported issue)
  • Corrected team glow rendering (ReplaceableId 2) so glow quads dont render as black qauds
  • Fixed particle emitter and ribbon emitter rendering black quads
  • Improved viewport anti-aliasing quality in the webview by rendering at device-pixel resolution instead of plain CSS pixel size.
    • Some logging

Before (black qauds, aliased):
image

After:
image

Ribbon before:
image

Ribbon after:
image

Windmill
image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

team color renders solid only

1 participant