Fix proper clipping compatibility?#38
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I love race conditions
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Primitives reinitialize their physics with no regard to proper clips.
On the Server realm, physical clips are wiped after primitives reinitialize.
On the Client realm, physical clips are attempted every 100ms until ent.SpawnEffect happens, which is almost always after the primitive re initializes.
This creates a discrepancy on the client and the server.
To fix this race condition, we should preserve clips after a primitive rebuilds.
We currently have no control over proper clipping, so this is a minimally invasive fix which can accommodate.