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@AIperture-Labs

AIperture Labs

Graphics R&D lab: Vulkan, real-time rendering, modern C++.

AIperture Labs

A small graphics R&D lab: real-time rendering, Vulkan and modern C++. Mostly one human and a lot of validation layers.

🔭 Projects

  • AetherEngine: a lightweight, modular game engine built on Vulkan. Early days, big plans.
  • project-aether: notes, code examples and best practices from learning Vulkan the hard way.
  • tutorial-how-to-vulkan: working through Sascha Willems' How to Vulkan, one triangle at a time.

🧰 Toolbox

C++20 · Vulkan · CMake · just · RenderDoc · Tracy

Run by @XavierBeheydt · Forks of dependencies (glm, doctest, yasm, libjpeg-turbo) live here for the engine build.

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  1. project-aether project-aether Public

    Notes, code examples and best practices from learning Vulkan with modern C++.

    C++ 2

  2. tutorial-how-to-vulkan tutorial-how-to-vulkan Public

    Following Sascha Willems' How to Vulkan tutorial to sharpen C/C++ and graphics programming skills.

    C++

  3. AetherEngine AetherEngine Public

    Lightweight, modular game engine built on Vulkan and modern C++. Early development.

    CMake

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