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GPU Display: Improvements and modernization, mostly for the Wayland frontend - #15951
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…play, running state set too late.
…swapchain of Vulkan (thx to claude)
…re widely available
…th HighDPI screen and scaling, fixed maximized windows, several other fixes by Claude
…into accound HiDPI settings
…unctions, switch from some pthread to std
…w full CPU + render + display overlap
…ty commit for fence at the end
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…thout requesting it
…d hide HandMadeMath in GPUDisplay.h
…ible memory is available
…Chain when creating new one
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…he Descriptor Pool
…fault read/writeable to allow FSAA and screenshots without swapchain recreation
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