Revitalizing the Antarctic LAN game, LAN-LOK, from the early 1990s
Blog post here: https://alphapixeldev.com/lan-lok-the-antarctic-dos-sabotage-game-lost-for-34-years-part-1/
Github here: https://github.com/AlphaPixel/LAN-LOK
Playable on Archive.org via browser-based emulator: https://archive.org/details/Lanlok
Original DOS EXE in archival/Lanlok.zip
This is a hobby passion project, not a paid gig. It's not practical for us to put the level of experienced engineer-hours into this that it really requires, unless it's spread over a very long time of spare nights and weekends.
Thus, experienced programmers with knowledge and domain expertise are supervising, advising and directing AI/LLM models for some of the work.
The initial reverse-engineering work including Ghidra decompilation to ASM and initial interpretation of the first 600 or so lines of BASIC, and the overall guidance was provided by user Melindil (who can self-identify further if they choose). Melindil also reviewed all of the output of the BASIC reverse engineering effort as Claude Code Sonnet 4.x. Melindil reviewes and improves the Claude-generated output and provides further direction to Claude when it makes mis-steps.
This reverse-engineering project would not be possible without the contributions and wisdom of Melindil.
The only reason AI tools are used here is that it also probably would not get done anytime soon without AI augmentation, as it's a lot of tedious rewriting and the sun shines outside and humans should enjoy real life and not just grind out assembly code into BASIC for a whim.