Esca is the anglerfish's lure — the light that shows what is really on the board.
Rust/Python MIT chess library: rules, facts, explanations, PGN, opening books and names, UCI client, and an MCP server over it; one API, Chess960 throughout.
The esca is the anglerfish's lure: the small thing that lights up what is in front of it.
Position is placement and state and nothing else. Rules live in Variant implementations —
Classic and Chess960 — so a position can be asked the same question under different rules, and
a new variant is a new implementation and nothing else. A Game pairs a variant with the moves
played, which is what repetition and claimable draws need. Facts answers what is true about a
position — 221 named facts in 14 groups, and 27 more about every legal move — each of them typed,
named after what a player would call it, and told about White and Black by name.
[dependencies]
esca = "0.3"use esca::{Colour, Game, classic};
let mut game = Game::new(classic()); // Chess960 rules: `esca::chess960()`
game.play_san("e4").unwrap();
game.play_uci("e7e5").unwrap();
println!("{}", game.position().fen());
let facts = game.facts();
println!("{}", facts.tactics.legal_move_count.white);
println!("{:?}", facts.pawns.passed.of(Colour::Black).files());
println!("{}", facts.summary());Cargo features, none on by default: lichess (streaming reader for the Lichess evaluation
dump), pgn (reading and writing games as PGN), polyglot (opening books), openings (the
bundled ECO catalogue), serde (the one JSON form of the facts, and the JSON Schema for it),
tensors (a run of positions as one typed array per fact) and python (the PyO3 module the
wheel is built from). Position::polyglot_key needs no feature.
pip install escaimport esca
game = esca.Game() # Chess960 rules: esca.Game(variant=esca.CHESS960)
game.play_san("e4")
game.play("e7e5")
print(game.position.fen)
facts = game.facts()
print(facts.tactics.legal_move_count.white)
print(list(facts.pawns.passed.black.files))
print(facts.to_dict()["material"]) # every group in the one JSON formWheels are abi3 for Python 3.12 and up. pip install esca[tensors] adds NumPy and
esca.tensors, which turns a run of positions into one typed array per fact.
- Classic chess and Chess960, behind one
Varianttrait. - FEN and EPD, reading
KQkqand theAHahof X-FEN and Shredder-FEN alike, and writingKQkqwhenever the rook files allow it. - Legal move generation into a
MoveListthat never allocates. - UCI move text in either castling spelling, and SAN with the disambiguation it needs.
- Checkmate, stalemate, insufficient material, the fifty- and seventy-five-move rules, and threefold and fivefold repetition.
Facts: fourteen groups of cheap position facts — the board itself, game state, history, material, pawns, pieces, king, mobility, attacks, exchanges, threats, one-ply tactics, endgame and the attack maps side by side — plusMoveFactsfor every legal move. Every value that differs between the two sides is aByColour, read as.white,.blackor.of(colour).- A catalogue of those facts as data — name, type, dtype, shape and meaning — which
docs/features.md,docs/facts.schema.json, the Python type stubs and the tensor layout are all generated from, and which the MCP server serves. - One JSON form for the facts, written by Rust's
serde::Serializeand by Python'sto_dict(), byte for byte the same and described bydocs/facts.schema.json. - A typed tensor export: one array per fact, batch first, each keeping the width and sign it was declared with — nothing scaled, normalised or cast to a float — expanded or bit-packed, and written as safetensors.
- Polyglot opening books: the format's own key on every
Position, books read, drawn from and built, and an ECO code and name for some 3,800 named positions. - Named endings with theory verdicts and technique names, and a one-line English
describe()beside every value the explanations layer answers with.
mcp/ is a second distribution from this repository: chess-esca-mcp, an MCP server that hands
esca's answers to an LLM as JSON — the whole state of a position, whether a move is legal and
every reason it is not, the named facts, the ECO name, opening-book moves, and PGN read and
written. It carries no engine and does no search. It runs as uvx chess-esca-mcp, is versioned
with the library and pins the matching esca, and is documented in
mcp/README.md.
docs/esca-api.md— the API in both languages.docs/features.md— every fact, its type and its meaning, group by group.docs/esca-vocabulary.md— the terms the API and the facts are named after.
- AnglerfishChess/anglerfish — the chess engine that plays from a learned evaluation, and the Python trainer that produces it. Both are built on esca; the trainer turns its facts into the rows a net eats.
- AnglerfishChess/uci-test-suite — a conformance suite that checks a program is a valid UCI engine, whatever its strength. It talks to the engine under test through esca's UCI client.
- AnglerfishChess/chess-uci-mcp — an MCP server that drives UCI engines from an LLM, so an esca position can be handed to Stockfish for a number and a line to go with the facts esca reads off it.
- AnglerfishChess/plugins — the agent-plugin
marketplace, where
chess-esca-mcpships with a skill that teaches an agent which of its tools answers which question.
MIT — see LICENSE.
- cozy-chess (MIT) — the move generator esca stands on.
- Lichess — the evaluation dump the
lichessreader streams, the game database, and lichess-org/chess-openings, whose opening names theopeningsfeature bundles (CC0 1.0 Universal Public Domain Dedication). - The Polyglot opening-book format and its key scheme, by Fabien Letouzey; the key constants are those published in polyglot-book-rs (MIT OR Apache-2.0).
- Stockfish and Leela Chess Zero, the engines the UCI client is tested against.