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Source SDK 2013 (BDS Version)

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This is a Source SDK 2013 fork made for the purpose of giving a reliable mod base for currently updated and future Bitl Development Studio (BDS) mod projects. This was based off the TF2/64-bit SDK release, and will be updated as the SDK updates.

This will feature sources for some currently updated and future Bitl Development Studio (BDS) mod projects. This base is specific to multiplayer mod projects.

LOOKING FOR THE OLD BDS BASE WITH QUIVER FORTRESS' SOURCE CODE? Go here: https://github.com/BitlDevelopmentStudios/source-sdk-2013-bds-base

Projects using this base:

  • SURVIVOR II (Based on HL2DM, Shelved)
  • ANTICITIZEN ONE (Based on HL2DM, Active Development, anticitizen-one branch.)

Features:

  • Implements various pull requests from the master repo, allowing for a stable and reliable mod base. Each pull request is squished and merged, ensuring credit is given to each author.
  • Implements Tony Sergi's HL2MP changes which implement improved player animations and better code consistency (https://github.com/tonysergi/source-sdk-2013/).
  • Implements changes from Saul's repository, allowing for features like autocomplete for the "give" command, colored messages in chat, and FGD fixes for compilers (https://github.com/saul/source-sdk-2013).
  • Implements changes from the Source Engine Co-Operative Base Modification (SecobMod), which includes Winston's multiplayer NPC support (https://developer.valvesoftware.com/wiki/Co-Operative_Base_(Mod)).
  • Implemented Discord RPC support (based off #1803).
  • reset.bat file in each mod folder, used for cleaning up config/temporary files for easy mod distribution.
  • Server Admin tools support (based off #948) with extendable module-based command interface.
  • Animated Avatars support (based off #1380)
  • Serverfinder/Quick Search: A quick and easy way for players to start and join servers.
  • Supports Xbox 360 achievement notifications.

Credits;

The Mapbase team for their implementation of Tony Sergi's, Saul's, and SecobMod's code as well as fixes for aformentioned code. The SecobMod implementation uses code from dutchmega's Collaborate mod (https://developer.valvesoftware.com/wiki/Collaborate)

Setup:

Read Autumn/Misyl's setup guide at README_FROG.md for detailed setup. You may also read a more detailed guide here: https://developer.valvesoftware.com/wiki/Source_SDK_2013

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The 2013 edition of the Source SDK

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