Conversation
Since the performance improvement patch makes the online lobby UI no longer horizontally compress text based on width, it is possible for long chat messages to visually go out of bounds and become unreadable in their entirety 64 characters is tested to be within bounds using conversational English at 1080p with the longest possible player nickname
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Is this why the performance dropped like crazy in the equip screen? Strangely enough in my setup this does seem to work so the equip screen is now 60FPS with Fencer in particular. But the moment I exit the equip screen with Fencer and only with Fencer it drops back to 30. Which is weird but better than it used to be where it would drop to single digits. |
I'm happy to look into that if you can give me details |
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Sorry for the late response. It happens in both sp and online. I am using DXVK and maybe that's impacting it. But I have to use DXVK to make the game perform more consistently. The game in its original format is constantly turning vsync on and off and you can tell. DXVK has a patch to disable that and the game runs a lot smoother. Edit: oh actually it happens at the mission select screen in reverse with all classes. Drops down in mission select. 🤷🏼 |
if dxvk is involved, I am not able to help with the matter |
60 frames per second. No dips. Neither in the main lobby screen nor in the equipment menu.
The attached patch currently fixes two catastrophic performance sinks related to text chat in online lobbies.