Conversation
jimboid
left a comment
There was a problem hiding this comment.
Happy to approve this PR. The code is now more efficiently selecting frames when users specify reduced universe scenarios. This has the knock on effect of improving run times, for both this type of run and also for testing. Also bundled in this PR is a number of smaller fixes for conformational entropy sampling. The changes look good, code looks good, please merge
There was a problem hiding this comment.
The changes here are part of the fix for trajectory slicing. Code looks clean and completes the job efficiently
There was a problem hiding this comment.
Updated conformational methods to reflect the change to frame counting specification
There was a problem hiding this comment.
Updated to reflect changes to frame counting
|
@harryswift01 I do note here that one test is failing and discussions with @skfegan reveal they all work on her local machine so we should look at this when you return from vacation if there is something making this different on CI. Also I note there is significant ping-pong of paths and various user metrics going on in the baselines which adds noise to PRs. We should aim to standardise these as much as possible and only change them when the important numbers are changed. |
Summary
This pull request fixes the trajectory slicing and some conformational entropy bugs.
Changes
Trajectory Slicing
Looping Over Molecules
Counting Flexible Dihedrals
Tests
Impact