Implement persistent loot search state and fix syntax errors#3
Implement persistent loot search state and fix syntax errors#3google-labs-jules[bot] wants to merge 1 commit into
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- Refactored loot opening logic into `OpenLootCache` helper. - Added `ent.SearchedBy` table to track players who have searched the cache. - Skipped search timer if player has already searched the cache. - Fixed syntax error in `hook.Add` call. - Fixed typo in `LOOT_POOLS` variable name.
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Implemented persistent search state for loot caches so players don't have to re-search containers they've already opened. Also fixed a syntax error and a variable name typo in
sv_tarkov_loot_bridge.lua.PR created automatically by Jules for task 11312842852461179292 started by @Cautioncrazy