📚 Module Changelog (v3.0.2)
- The display ball speed settings now work in replay files and workshop maps.
- The flip reset indicator settings now work in custom training packs and workshop maps.
- Fixed the
interface_draw_fpssetting not automatically displaying fps after enabling it and restarting your game.- Updated the internal SDK to the latest version of Rocket League.
🚀 Launcher Changelog (v1.4.6)
- Upgraded from
.NET 9.0to.NET 10.0, which will require you to download the new runtime if you only have.NET 9.0installed. - Rewrote how dll injection is handled, it is much safer with more detailed error reporting, and it also now uses
LoadLibraryWinstead ofLoadLibraryA. - The prevent injection if EAC is detected setting is now disabled by default for new users, injection will just fail gracefully if attempted to inject with EAC.
- Removed the
Launch Rocket Leaguebutton to avoid confusion, as it required the user to manually put-noeacin their launch parameters. - Fixed the process status being stuck saying
East Anti-Cheat Detectedinstead of saying if rocket league is running or not. - Increased the default injection time for new users from
2500to3500.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 10.0 runtime installed to use the launcher.