Description
One Concept currently does not have a proper reward or achievement system for users who maintain long learning streaks.
We should introduce a dedicated Rewards / Achievements section on the user's profile where users can see the rewards they have earned for maintaining long streaks.
The main goal is to make long-term consistency more rewarding and encourage users to keep using One Concept regularly.
Initial Reward Milestones
The first version should focus on long streak achievements.
Example milestones:
- 🔥 7 Days
- 🔥 30 Days
- 🔥 365 Days
- 🔥 500 Days
- 🔥 1,000 Days
- 🔥 5,000 Days
- 🔥 10,000 Days
These milestones can be adjusted later as the reward system grows.
Reward Design
Each milestone should have its own unique reward/badge design.
For example:
- 7 days → Candle / small flame
- 30 days → Improved flame or special badge
- 365 days → More premium achievement design
- 500 days → Special badge
- 1,000 days → Gold-level achievement
- 5,000 days → Rare achievement
- 10,000 days → Highest-level achievement with a unique design
The rewards should become visually more special as the streak increases.
The highest-level rewards can use concepts such as a planet, special flame, or other unique visual to represent an exceptional long-term achievement.
The exact designs can be decided during implementation/design.
Profile Achievement Section
Add a dedicated Achievements / Rewards section to the user's profile.
Users should be able to open this section and see all available streak rewards.
Reward States
Each reward should have two main states:
Unlocked
- Clearly visible
- Not blurred
- Clickable
- Visually highlighted
- Should feel like a completed achievement
Locked
- Blurred or visually hidden
- Not clickable
- Clearly indicates that the reward has not been achieved yet
This allows users to see what they can achieve next without revealing the reward details too strongly.
Reward Details
When a user clicks an unlocked reward, open a dedicated reward detail view/modal/page.
It should show:
- Reward/badge
- Reward name
- Required streak
- Short description
- How the user achieved it
- Date it was achieved, if available
For example:
365 Day Streak
You maintained your learning streak for 365 consecutive days.
The unlocked reward should have a premium visual effect, such as a gold/glowing/glitter effect, to make the achievement feel valuable.
Future Extensibility
The reward system should be designed so that we can easily add more rewards in the future.
Future rewards may include achievements for things other than streaks, such as:
- Learning milestones
- Courses completed
- Posts created
- Community contributions
- Other engagement milestones
We should avoid building the system in a way that only supports the current streak rewards.
The achievement/reward structure should allow new reward types and milestones to be added later without major changes.
Acceptance Criteria
Notes
This is the first step toward a complete achievement system.
For this task, focus specifically on long streak rewards. More achievement types and rewards can be added in future issues.
Description
One Concept currently does not have a proper reward or achievement system for users who maintain long learning streaks.
We should introduce a dedicated Rewards / Achievements section on the user's profile where users can see the rewards they have earned for maintaining long streaks.
The main goal is to make long-term consistency more rewarding and encourage users to keep using One Concept regularly.
Initial Reward Milestones
The first version should focus on long streak achievements.
Example milestones:
These milestones can be adjusted later as the reward system grows.
Reward Design
Each milestone should have its own unique reward/badge design.
For example:
The rewards should become visually more special as the streak increases.
The highest-level rewards can use concepts such as a planet, special flame, or other unique visual to represent an exceptional long-term achievement.
The exact designs can be decided during implementation/design.
Profile Achievement Section
Add a dedicated Achievements / Rewards section to the user's profile.
Users should be able to open this section and see all available streak rewards.
Reward States
Each reward should have two main states:
Unlocked
Locked
This allows users to see what they can achieve next without revealing the reward details too strongly.
Reward Details
When a user clicks an unlocked reward, open a dedicated reward detail view/modal/page.
It should show:
For example:
The unlocked reward should have a premium visual effect, such as a gold/glowing/glitter effect, to make the achievement feel valuable.
Future Extensibility
The reward system should be designed so that we can easily add more rewards in the future.
Future rewards may include achievements for things other than streaks, such as:
We should avoid building the system in a way that only supports the current streak rewards.
The achievement/reward structure should allow new reward types and milestones to be added later without major changes.
Acceptance Criteria
Notes
This is the first step toward a complete achievement system.
For this task, focus specifically on long streak rewards. More achievement types and rewards can be added in future issues.