Skip to content

Add physical lighting exposure across day and night - #135

Merged
vanlueckn merged 1 commit into
mainfrom
t3code/check-game-world-overexposure
Sep 4, 2026
Merged

Add physical lighting exposure across day and night#135
vanlueckn merged 1 commit into
mainfrom
t3code/check-game-world-overexposure

Conversation

@vanlueckn

Copy link
Copy Markdown
Collaborator

Summary

  • Replace artistic lighting constants with physically based sun, moon, headlight, cab-lamp, sky-glow, and lightning values.
  • Add adaptive camera exposure for daylight, twilight, moonlight, and artificial illumination.
  • Remove the configurable field-of-view setting and update related menus, localization, documentation, and settings handling.
  • Improve precipitation, cloud lighting, ambient light, and offscreen camera retargeting for the new exposure model.

Testing

  • Not run.

- Use real light intensities for sun, moon, headlights, and cab lamps
- Adapt camera exposure through twilight and artificial lighting
- Feed physical lighting into ambient, cloud, and precipitation rendering
@vanlueckn
vanlueckn force-pushed the t3code/check-game-world-overexposure branch from e6f293f to 9b0a348 Compare September 4, 2026 03:15
@vanlueckn
vanlueckn merged commit 9c1dedd into main Sep 4, 2026
@vanlueckn
vanlueckn deleted the t3code/check-game-world-overexposure branch September 4, 2026 03:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant