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e47b60b
Create codeql.yml
evanwilson-arch Apr 6, 2026
0cf0e7b
Merge pull request #1 from MILEHIGH-WORLDLLC/beta
evanwilson-arch Apr 6, 2026
ee4b96e
Merge branch 'CoplayDev:beta' into beta
evanwilson-arch Jun 18, 2026
4a2c723
chore: update Unity package to beta version 9.7.4-beta.2
actions-user Jun 18, 2026
aac51a0
Merge pull request #2 from evanwilson-arch/beta-version-9.7.4-beta.2-…
github-actions[bot] Jun 18, 2026
1859e97
Merge branch 'beta' into beta
evanwilson-arch Jul 14, 2026
5b9d7ee
chore: update Unity package to beta version 10.1.1-beta.2
actions-user Jul 14, 2026
96a5b63
Merge pull request #3 from evanwilson-arch/beta-version-10.1.1-beta.2…
github-actions[bot] Jul 14, 2026
8646659
chore(deps): bump pyjwt in /Server in the uv group across 1 directory
dependabot[bot] Aug 1, 2026
03bff88
chore(deps): bump the npm_and_yarn group across 1 directory with 3 up…
dependabot[bot] Aug 1, 2026
a37964c
chore(deps): bump the npm_and_yarn group across 1 directory with 8 up…
dependabot[bot] Aug 1, 2026
93d5c27
Merge pull request #4 from evanwilson-arch/dependabot/uv/Server/uv-22…
evanwilson-arch Sep 13, 2026
de24a0c
Merge pull request #5 from evanwilson-arch/dependabot/npm_and_yarn/we…
evanwilson-arch Sep 13, 2026
7f2729d
Merge pull request #6 from evanwilson-arch/dependabot/npm_and_yarn/we…
evanwilson-arch Sep 13, 2026
3d3eda3
chore: update Unity package to beta version 10.1.1-beta.3
actions-user Sep 13, 2026
84457d9
Merge pull request #7 from evanwilson-arch/beta-version-10.1.1-beta.3…
github-actions[bot] Sep 13, 2026
18ad1f5
Merge branch 'beta' into beta
evanwilson-arch Sep 13, 2026
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101 changes: 101 additions & 0 deletions .github/workflows/codeql.yml
Original file line number Diff line number Diff line change
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# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL Advanced"

on:
push:
branches: [ "beta" ]
pull_request:
branches: [ "beta" ]
schedule:
- cron: '31 0 * * 0'

jobs:
analyze:
name: Analyze (${{ matrix.language }})
# Runner size impacts CodeQL analysis time. To learn more, please see:
# - https://gh.io/recommended-hardware-resources-for-running-codeql
# - https://gh.io/supported-runners-and-hardware-resources
# - https://gh.io/using-larger-runners (GitHub.com only)
# Consider using larger runners or machines with greater resources for possible analysis time improvements.
runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
permissions:
# required for all workflows
security-events: write

# required to fetch internal or private CodeQL packs
packages: read

# only required for workflows in private repositories
actions: read
contents: read

strategy:
fail-fast: false
matrix:
include:
- language: csharp
build-mode: none
- language: python
build-mode: none
# CodeQL supports the following values keywords for 'language': 'actions', 'c-cpp', 'csharp', 'go', 'java-kotlin', 'javascript-typescript', 'python', 'ruby', 'rust', 'swift'
# Use `c-cpp` to analyze code written in C, C++ or both
# Use 'java-kotlin' to analyze code written in Java, Kotlin or both
# Use 'javascript-typescript' to analyze code written in JavaScript, TypeScript or both
# To learn more about changing the languages that are analyzed or customizing the build mode for your analysis,
# see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/customizing-your-advanced-setup-for-code-scanning.
# If you are analyzing a compiled language, you can modify the 'build-mode' for that language to customize how
# your codebase is analyzed, see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/codeql-code-scanning-for-compiled-languages
steps:
- name: Checkout repository
uses: actions/checkout@v4
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# Add any setup steps before running the `github/codeql-action/init` action.
# This includes steps like installing compilers or runtimes (`actions/setup-node`
# or others). This is typically only required for manual builds.
# - name: Setup runtime (example)
# uses: actions/setup-example@v1

# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v4
with:
languages: ${{ matrix.language }}
build-mode: ${{ matrix.build-mode }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.

# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality

# If the analyze step fails for one of the languages you are analyzing with
# "We were unable to automatically build your code", modify the matrix above
# to set the build mode to "manual" for that language. Then modify this step
# to build your code.
# ℹ️ Command-line programs to run using the OS shell.
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
- name: Run manual build steps
if: matrix.build-mode == 'manual'
shell: bash
run: |
echo 'If you are using a "manual" build mode for one or more of the' \
'languages you are analyzing, replace this with the commands to build' \
'your code, for example:'
echo ' make bootstrap'
echo ' make release'
exit 1

- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v4
with:
category: "/language:${{matrix.language}}"
1 change: 1 addition & 0 deletions MCPForUnity/package.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"name": "com.coplaydev.unity-mcp",
"version": "10.1.1-beta.3",
"version": "10.2.1-beta.6",
"displayName": "MCP for Unity",
"description": "A bridge that connects AI assistants to Unity via the MCP (Model Context Protocol). Allows AI clients like Claude Code, Cursor, and VSCode to directly control your Unity Editor for enhanced development workflows.\n\nFeatures automated setup wizard, cross-platform support, and seamless integration with popular AI development tools.\n\nJoin Our Discord: https://discord.gg/y4p8KfzrN4",
Expand Down
10 changes: 7 additions & 3 deletions Server/uv.lock

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66 changes: 33 additions & 33 deletions website/package-lock.json

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