This repository was archived by the owner on Mar 25, 2026. It is now read-only.
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Michael8818 edited this page Feb 15, 2026
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This project contains all the files required to edit/create cards, change UI, art, and gameplay for the DCGO application. Below we will go into some detail (not all) on how to maintain, edit, and create cards/assets for DCGO.
- Create a new branch for your work on a particular card/feature
- Be sure to use the card ID in the branch name (ex. BT20-001)
- Work on your card/feature, whether that be a bug fix or creating a whole new card
- Upon completion create a PR to the develop branch or set branch depending on work, for review
- All PRs must be reviewed by a DCGO dev before being merged
This Repo will contain many folders the main ones to be concerned with or will be used most often are CardBaseEntity, Scenes, Scripts.
- Contains all card data contained on scriptable objects
- These are organized by Set #, followed by Color
- Color is ALWAYS represented by the left most color on a given card, in the case of multi-colored cards
- Contains the different scenes used for the game
- Be careful when editing scenes as merge conflicts can happen WAY more often, attempt to make prefab changes FIRST
- Opening is the default scene and should be used when testing in editor
- BattleScene is for loading into an actual game
- ContinuousControllerScene is used for adding new card data and should not be touched by general public
- Contains all card effect script
- These are organized by Set #, followed by Color
- Color is ALWAYS represented by the left most color on a given card, in the case of multi-colored cards
- Script
- Contains scripts of a general nature and repeated use within card effects
- This includes things like Keywords, Card selection, and common functions