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NEXUS BALLZ

A neon-themed, arcade-style brick breaker (Breakout-inspired) game that runs entirely in the browser. No build step, no dependencies — just open a single HTML file and play.

Built with vanilla JavaScript and the HTML5 Canvas API, NEXUS BALLZ features glowing particle effects, multi-ball power-ups, a combo scoring system, three difficulty levels, and Web Audio sound effects.

Features

  • Classic brick-breaking gameplay with paddle and bouncing ball physics
  • Angle-based paddle deflection (where the ball hits the paddle changes its bounce angle)
  • Five power-ups: Multi-Ball, Big Paddle, Slow Ball, Score x2 multiplier, and Extra Life
  • Combo system that rewards rapid consecutive brick hits with escalating points
  • Progressive levels with denser brick layouts and tougher (multi-hit) bricks
  • Three difficulty modes: Normal, Hard, and Insane
  • Visual polish: ball trails, particle explosions, animated starfield, shimmering bricks, glowing neon UI
  • Web Audio API sound effects for hits, brick breaks, power-ups, and game over
  • Persistent high score saved to your browser via localStorage — your best run survives page reloads, shown live in the stats panel and on the game-over screen (added feature)
  • Responsive layout with mouse, touch, and keyboard controls

Tech Stack

  • HTML5
  • CSS3 (gradients, animations, backdrop filters; Orbitron web font)
  • Vanilla JavaScript (ES6+)
  • HTML5 Canvas 2D rendering
  • Web Audio API (procedural sound effects)
  • Web Storage API (localStorage) for high-score persistence

No frameworks, no package manager, no build tooling required.

Setup / Installation

There is nothing to install. Clone the repo and open the file:

git clone https://github.com/Developer1010x/game.git
cd game

Then open index.html in any modern web browser (double-click it, or drag it into a browser window).

Tip: For full functionality (sound and high-score persistence behave best over HTTP), you can optionally serve the folder with a tiny local server:

# Python 3
python3 -m http.server 8000
# then visit http://localhost:8000

Usage

  1. (Optional) Pick a difficulty: Normal, Hard, or Insane.
  2. Click START GAME.
  3. Move the paddle to keep the ball in play and destroy all the bricks to advance levels.
  4. Catch falling power-ups for bonuses.
  5. When you lose all your lives the game ends — your best score is remembered for next time. Click PLAY AGAIN to retry.

Controls

Action Input
Move paddle left Arrow / A
Move paddle right Arrow / D
Move paddle Mouse move / touch drag over the board
Pause / resume Spacebar or the PAUSE button
Restart game R

Power-ups

Power-up Effect
Multi-Ball Spawns extra balls on the field
Big Paddle Widens your paddle for 10 seconds
Slow Ball Slows all balls for 8 seconds
Score x2 Doubles points scored for 15 seconds
Extra Life Grants one additional life

Scoring

  • Each brick hit awards (10 + level * 5) x multiplier x combo points.
  • The combo counter increases with each brick hit within 1 second of the last; let the streak lapse and it resets.
  • Power-ups dropping is more likely while a combo is active.
  • Your highest score is stored locally and shown under BEST in the stats panel.

Project Structure

game/
├── index.html    # Entire game: markup, styles, and game logic in one file
├── README.md     # This file
└── .gitignore    # Ignored OS/editor/build artifacts

The game is intentionally self-contained in index.html. The <style> block holds all theming and layout, and the <script> block holds the game state, rendering, physics, input handling, sound, and the high-score persistence layer.

Browser Support

Works in any modern browser that supports HTML5 Canvas, the Web Audio API, and localStorage (recent Chrome, Firefox, Edge, and Safari). If localStorage is unavailable (e.g. some private-browsing modes), the game falls back to an in-memory high score for the current session.

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Browser game in a single HTML file.

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