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Contributing to DisplayXR

DisplayXR is a multi-repo project. This page is the org-wide overview; each repo's own CONTRIBUTING.md (where present) has the specifics.

Where to file issues

What Where
Runtime / compositor / driver / OpenXR extension bugs displayxr-runtime/issues
User-facing DisplayXR Shell bugs displayxr-shell-releases/issues — triaged into the private dev repo by maintainers
Unity plugin issues displayxr-unity/issues
Unity sample project issues displayxr-unity-samples/issues
Unreal plugin issues displayxr-unreal/issues
DisplayXR Browser (developer preview) bugs displayxr-browser/issues
Inline-3D web samples / @displayxr/inline3d SDK displayxr-web/issues
Bringing up a new display vendor displayxr-vendor-template/issues
Demo-specific bugs The relevant displayxr-demo-* repo

One source of truth per issue. Don't dual-create across repos.

Branching + PR flow

All Tier 1 (active development) repos require pull requests against main — direct pushes are blocked by branch protection.

  1. External contributors: fork the repo, branch from main, push to your fork, open a PR against the upstream main.
  2. Org members: branch directly from main in the source repo, push, open a PR.
  3. Open the PR as a draft while iterating — CI doesn't run on drafts.
  4. Click Ready for review when you want CI feedback.
  5. A maintainer reviews. The repo's CODEOWNERS declares who is auto-requested.
  6. Squash or rebase merge only — merge commits are disabled to keep history linear.

CI cost-saver guards (where applicable)

Repos with CI workflows generally observe the following pattern:

  • Drafts skip CI.
  • Doc-only PRs skip CI (paths-ignore: ['**.md', 'docs/**', ...]).
  • Cancel-in-progress: rapid pushes to the same PR cancel earlier runs so only the latest commit's CI completes.
  • Direct pushes to feature branches are free (no CI).

Code style

  • Runtime / native code: clang-format 11+ via git clang-format.
  • Plugin / engine code: each plugin's own conventions — see the per-repo CONTRIBUTING.md.

Licensing

Most repos in this organization use Boost Software License 1.0 (see each repo's LICENSE). By contributing, you agree your work is licensed under the repo's license.

Vendor integration

Display vendors looking to add a new hardware target should start with the vendor integration guide in the runtime repo, then fork displayxr-vendor-template — a buildable, ABI-correct plug-in skeleton that needs no vendor SDK to compile.

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