Unity Game Developer · C# Engineer
Building games and the tools that make building them easier.
- 🧩 Creating game applications with Unity is my main focus, and I work confidently with modern tools and frameworks.
- 🕹️ Shipped across Action-adventure, Roguelike, Auto-battler, Casual and Hyper-casual genres on a variety of platforms.
- 🌐 Experienced with Netcode implementations for building multiplayer applications.
- ⚙️ I maintain SST-Systems — a collection of open-source Unity packages for configuration, serialization and initialization.
- 🎨 I also ship my own indie games — you can play them on itch.io.
- 🗂️ Structuring knowledge systematically is a passion of mine — I pursue it through my own Obsidian project.
I care about how code is built, not only that it works. My toolkit includes:
- Principles: OOP · SOLID · KISS · YAGNI · DRY · BDUF · APO · TDD · DDD · GRASP
- Package/architecture principles: REP · CCP · CRP · ADP · SDP · SAP
- Patterns & styles: all major design patterns · MVx · ECS · CEP
Let's build something worth playing.

