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2 changes: 1 addition & 1 deletion src/SUMMARY.md
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- [Jobs](design/jobs.md)
- [Bartender](design/jobs/bartender.md)
- [Coroner](design/jobs/coroner.md)
- [Quartermaster](design/jobs/quartermaster.md)
- [Scientist](design/jobs/scientist.md)
- [Supply](design/jobs/supply.md)
- [Masks](design/masks.md)
- [Modifiers](design/masks/modifiers.md)
- [Amnesiac](design/masks/modifiers/amnesiac.md)
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32 changes: 32 additions & 0 deletions src/design/jobs/quartermaster.md
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# Quartermaster

{{#template ../../templates/partially-implemented.md}}

The Quartermaster is a job on station tasked with managing the supply of materials and tools on the station.
They are not aligned with any particular departments and function independently of any traditional departments.
While they do not have a strong reactive task, their role is reinforced by their control over supplies that other members of the crew want to use.

## Manufacturing {.es-partially-implemented }

The primary source of manufacturing and new items on the station is the **Autolathe,** a large immovable machine located inside the Quartermaster's area.

The Autolathe takes in raw materials and creates various simple items, tools, and supplies, providing a way for common goods to be easily replenished.
This is mostly balanced out by the lathe's speed and prominence on the map.
Since it's located front and center inside Cargo, players wanting to take advantage of it either need to cooperate with the Quartermaster or noisily break in, drawing attention to themselves.
Anything they make can also be plainly seen by other people in the area, potentially drawing further attention to themselves.

## Crates {.es-unimplemented }

Alongside their Autolathe, the Quartermaster also receives a large supply of various crates.
All the crates are relatively sturdy, requiring any ne'er-do-wells (including the Quartermaster themselves) to either acquire the correct access or a sufficiently dangerous breaching tool.
These crates come in two basic types:

The first type of crate is unlocked and contains only basic supplies.
These are generally accessible to anyone and can be a consistent source of items that may become difficult to find throughout the round.

The second type of crate is job-related and reinforced physically with high resistances and an access lock.
These crates contain much more useful supplies, typically having items that are restricted to job lockers.
However, since those lockers are assigned per-player and cannot be easily opened, these crates serve as a more accessible way of getting those additional specific supplies.

Since the Quartermaster's crates are generally out of the way and harder to acquire compared to general maintenance loot, they serve as higher-effort supplies that players can more reliably seek out and acquire with basic cooperation.
The Quartermaster themselves can either facilitate these interactions or play greedily, hoarding the supplies for themselves while conspiring to grab the goods for their own benefit.
69 changes: 0 additions & 69 deletions src/design/jobs/supply.md

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