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4 changes: 4 additions & 0 deletions src/SUMMARY.md
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- [Jobs](design/jobs.md)
- [Bartender](design/jobs/bartender.md)
- [Coroner](design/jobs/coroner.md)
- [E.C.T.O](design/jobs/ecto.md)
- [Experiment](design/jobs/experiment.md)
- [Operator](design/jobs/operator.md)
- [Quartermaster](design/jobs/quartermaster.md)
- [Ratman](design/jobs/ratman.md)
- [Scientist](design/jobs/scientist.md)
- [Masks](design/masks.md)
- [Modifiers](design/masks/modifiers.md)
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11 changes: 11 additions & 0 deletions src/design/jobs/ecto.md
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# E.C.T.O

{{#template ../../templates/unimplemented.md}}

The E.C.T.O (Ethereal Conduit for Transient Organisms) is a **Research** job centered around interacting with the spiritual and those [beyond the veil and outside of this world](../roundflow/stagehands.md).

- swirly glasses (jamjar kind of)
- when stagehands use a cheer/boo action, it spawns a bit of ectoplasm (or something) which only the ecto can see. they can scoop this up with a tool and then idk
- when someone dies, the ECTO gets alerted when it happens
- every like ~15min with a doohickey in their room, the ecto can ask stagehands an akinatory question, which they vote on the response to
- once per round, the ecto can surrender their soul to the stagehands with an action. this spawns a stagehand vote, and the stagehands vote on which stagehand should take control of the ecto. after a stagehand takes control of the ecto, they can no longer speak/emote/etc, it becomes visibly obvious that theyre controlled, and after 5 minutes the ecto will be knocked out temporarily and control returned to the original player
11 changes: 11 additions & 0 deletions src/design/jobs/experiment.md
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# Experiment

{{#template ../../templates/unimplemented.md}}

- monkey
- same invnetory slots as humans pretty much, can do anything a human can really
- gets access to 1 random department, jumpsuit gets colored based on what it is, but they have their own room
- room has plant trays and random seeds as well as a bed, operating table+surgical tools, straitjackets, a tv, (should be where robotics is rn) and an array of strange pills (and other random pills)
- "go apeshit" action with a long cooldown. injects strong painkillers but forces the monkey to move randomly (like the drunk effect we wanted), randomly attack nearby things, and randomly pick stuff up+toggle it (basically like theyre npc controlled kinda)
- namegen: last name only + random novel suffix (number eg "#34", roman numeral)
- can have name in quotes and sometimes with random themed prefix e.g. Test Subject "Playstation"
10 changes: 10 additions & 0 deletions src/design/jobs/operator.md
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# Operator

- vr headset type item (doesnt block hair)
- has a room with a drone console (there are maybe other drone consoles somewhere else too). room is locked drone console isnt, anyone can use the drone console
- can control the drones remotely. they have less power than a human but still a lot of power. no guns, 1 hand, but can do pretty much anything else. maybe cant talk and has to use beep boops?
- the drones have access to rooms based on which drone it is, but they take a small amount of time to open any door they come across
- drones are spaceproof and are fire resistant but not fireproof
- gets syringes with random narcotics and hallucinogens and shit in them

![](../../assets/design/jobs/operator.png)
11 changes: 11 additions & 0 deletions src/design/jobs/ratman.md
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# Ratman

{{#template ../../templates/unimplemented.md}}

- THE RATMAN
- around the station, many random walls have ratman markings which indicate that theyre basically secretwalls which only the ratman can traverse through. the ratman has no regular access beyond what assistants get. these should be themed as like. ventilation access idk. maybe tie it to an item the ratman has so they have a valuable doohickey
- if the ratman doesnt spawn their hovel is empty, no ratman walls spawn and no graffiti generates on the station
- spawns in maint in their den on the station--NOT on the shuttle. however theyre out cold for like 30 seconds and groggy after waking up so a bit slow and dizzy
- the ratmans hovel just has a regular door not an airlock. its lockable though
- spawns with random gear strewn around their den from one job on the station. in universe this is because the ratman "used" to be that job before they were left behind. e.g engi: insuls and rcd, doctor: surgical tools and defib idk, secoff: cuffs sechud flashbangs. basically the ideal is it should be a 'subset' of a jobs gear where what they dont have makes it kinda interesting
- namegen: first name only, no prefixes/suffixes
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