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Elliot-Forest

For Project to Fully Function, please run in Unreal Engine 5.3+. Some levels will not be built properly if this step is not followed.

The full prototype consists of a fully functioning forest visualization that employs data-driven and procedural methods to generate forests in a revolutionary way. Including the capability to visualize forests under different restoration techniques, times, and weather conditions. For the purposes of posting this repository and making it public, we have removed the following content from this version:

Ultra Dynamic Sky: https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky?sessionInvalidated=true

MegaScans Black Alder: https://www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-black-alder-early-access

Landscape Pro 3: https://www.unrealengine.com/marketplace/en-US/product/landscape-pro-3-automatic-natural-environment-creation-tool

MW Conifer Forest: https://www.unrealengine.com/marketplace/en-US/product/conifer-forest-collection

Open World Demo Collection: https://www.unrealengine.com/marketplace/en-US/product/open-world-demo-collection

Animal Variety Pack: https://www.unrealengine.com/marketplace/en-US/product/17c2d7d545674204a7644c3c0c4c58ba

We would also like to credit Andriy Shekh for the Pine Tree model we used to demonstrate some of the functionality of our software, which you can find here: https://sketchfab.com/3d-models/pine-tree-e52769d653cd4e52a4acff3041961e65

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