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FoxsterDev/README.md

Siarhei “Serge” Khalandachou

AI-Native Unity Architect · Principal Engineer · Mobile Game Development

I fix expensive Unity production problems and build developer tools for large iOS and Android games.

I have 13+ years in game development, including Unity Technical Lead and Principal Engineer roles at Playtika. My work focuses on scalable Unity architecture, developer velocity, release safety, mobile performance, CI/CD, and AI-assisted engineering workflows.

Also known as: Serge · FoxsterDev

LinkedIn · Medium · YouTube · Telegram · Email

Selected engineering impact

  • Designed a development quality system for a 2M+ line Unity codebase that enabled release cycles as short as 3 days and reduced major defects found after code freeze to one or fewer.
  • Contributed to two US Top-10-grossing and six US Top-100-grossing mobile titles, including a product operating at approximately 1M DAU.
  • Led Unity architecture, platform modernization, developer tooling, CI/CD, release-quality, and performance initiatives across multiple teams.
  • Conducted 300+ technical interviews and helped build two internal Unity academies.

Open-source Unity and AI developer tools

Project What it solves
XUUnity MCP A local-first, validation-first MCP server for safe Unity Editor automation. It supports compile checks, EditMode and PlayMode tests, scene assertions, console inspection, snapshots, and Game View screenshots.
DevAccelerationSystem Unity tooling for compile-matrix validation across build targets and scripting-define combinations before expensive builds or CI failures.
TheBestLogger Production-oriented Unity logging with structured output, remote configuration, and controlled debug activation.
AI Research Hub Reusable AI engineering workflows, prompts, roadmaps, and operating models for repository-attached Unity development.
SKUnityPackages Earlier Unity Editor productivity packages for editor coroutines, menu discovery, and scripting-define management.

Core expertise

  • Unity architecture for large, long-lived mobile games
  • Mobile performance, startup time, ANR, crash, and memory investigations
  • iOS and Android platform integrations
  • CI/CD, release engineering, compile validation, and build automation
  • Unity Editor tooling and UPM package development
  • Logging, observability, Grafana, and Kibana workflows
  • AI agents, Model Context Protocol, and AI-assisted engineering
  • Technical leadership, code review, mentoring, hiring, and team development

Technical writing

Current focus

  • AI-native Unity architecture
  • Safe Unity Editor automation through MCP
  • Production-grade developer tools that shorten feedback loops
  • Quality systems for large Unity codebases
  • Practical AI workflows for mobile game-development teams

Consulting

I take a limited number of consulting engagements for:

  • Unity architecture and production-risk audits
  • Mobile performance and loading-time investigations
  • Build, CI/CD, and release-reliability improvements
  • Developer-productivity systems and internal Unity tooling
  • AI-assisted development workflows for Unity teams

For consulting or technical collaboration, contact me through LinkedIn or email.

Technologies

Unity · C# · .NET · iOS · Android · UPM · Git · GitHub Actions · Jenkins · Firebase · Python · MCP · CI/CD · Grafana · Kibana

Pinned Loading

  1. xuunity-mcp xuunity-mcp Public

    XUUnity MCP is a lightweight Unity MCP server for safe Unity Editor automation.

    Python 3

  2. DevAccelerationSystem DevAccelerationSystem Public

    The DevAccelerationSystem helps to enable features to speed up development iteration from code perspective. It includes ProjectCompilation checks for all your target platforms with different script…

    C# 25 1

  3. SKUnityPackages SKUnityPackages Public

    Collections of tools

  4. ai-research-hub ai-research-hub Public

    Public AI operating layer for repo-attached engineering workflows, built around XUUnity.

    Python 3 1