New extension: Dynamic Camera - #2285
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Description
Adds a FrameCameraOnObjects action that moves and zooms a camera so every instance of a given object or group stays inside the view, with padding, a minimum visible size, and smooth interpolation toward the target.
Each call:
No JavaScript involved, the whole extension is built with regular GDevelop events, so it's easy to inspect, tweak, or extend.
How to use the extension
Call
FrameCameraOnObjectsevery frame to keep a changing set of objects in view automatically, instead of a fixed camera on the whole level. Useful for:Setup:
FrameCameraOnObjects(Objects, Layer, Padding, MinVisibleSize, Smoothing, MinZoom, MaxZoom)PaddingandMinVisibleSizeso the view doesn't feel too tight or too emptySmoothingfor how quickly the camera catches up — higher is snappier, lower feels more floatyMinZoom/MaxZoomas safety bounds so the camera never zooms in or out past what looks good in your gameChecklist
AI usage
Example file
DynamicCamera-Example.zip
Extension file
DynamicCamera.zip
Extension by @NicolasDemangeat
You can update the extension on this "Pull Request" by commenting the update command: in the comment field, type
!update, then drag and drop a zip file with your extension file in the commenting field, like how you initially submitted the extension. It should look like this:It can take a few seconds for the file to fully upload and show as the above. Once it is like shown above, click "Comment" and let the bot do the rest!