[Foliage swaying 3D] Precompile foliage shaders to avoid stutters … - #2286
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…when foliage first becomes visible Each foliage material's shaders are now compiled ahead of time, for both plain and instanced meshes. Compilation runs at the start of the next render. It runs again only when a material is added or changes version, for example when wind gusts are enabled. This removes the frame hitches that happened when foliage appeared for the first time, often during a camera turn. The Sway properties (type, material name, response, uniform sway) are grouped under a "Sway" group.
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…when foliage first becomes visible
Each foliage material's shaders are now compiled ahead of time, for both plain and instanced meshes. This removes the frame hitches that happened when foliage appeared for the first time, often during a camera turn. And the Sway properties (type, material name, response, uniform sway) are grouped under a "Sway" group.
This change improve this game from 7sc of loading to 2sc, and the micro freeze are gone when tunring the camera, the FPS also improved and more stable.