readme: align comment - #1
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Jakubantalik
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… TUNE panel Four changes from user feedback, verified on the iPhone 16 Pro simulator. Stacked pills keep their content instead of going blank: orb frozen on its current frame (the port's `paused` prop renders one static frame) and the label muted to white/35%. The receding cards now read as real, inactive pills rather than empty glass. The card leaving the visible window no longer unmounts in place: it animates to depth 3 — same lift, shrink and easing as every other reposition — whose opacity maps to 0. The stack keeps one extra invisible entry mounted so the exit can play before pruning. Subtle bounce on movement: stack reposition, pill entrance and the pill<->sheet morph all run through one animateTo() helper driven by the tune. Default is Easing.out(Easing.back(1.2)) — bounce 0.30. TUNE panel top-left, expandable: morph/stack/reveal durations (50ms steps), bounce amount, easing family (smooth / bounce / spring cycle), reset. The panel is a SIBLING of the gesture layer, not a child — a Pressable under the responder-carrying ancestor never fires on Fabric (trap #1) — and its steppers verified live (morph 300 -> 350ms on device). The gesture layer now owns the background colour: it must be opaque, since a transparent view loses Fabric hit-testing (measured earlier). Co-authored-by: Alex Brinza <alexandrbrinza@gmail.com>
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