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Jakubantalik added a commit that referenced this pull request Aug 17, 2026
… TUNE panel

Four changes from user feedback, verified on the iPhone 16 Pro simulator.

Stacked pills keep their content instead of going blank: orb frozen on its
current frame (the port's `paused` prop renders one static frame) and the
label muted to white/35%. The receding cards now read as real, inactive
pills rather than empty glass.

The card leaving the visible window no longer unmounts in place: it animates
to depth 3 — same lift, shrink and easing as every other reposition — whose
opacity maps to 0. The stack keeps one extra invisible entry mounted so the
exit can play before pruning.

Subtle bounce on movement: stack reposition, pill entrance and the
pill<->sheet morph all run through one animateTo() helper driven by the
tune. Default is Easing.out(Easing.back(1.2)) — bounce 0.30.

TUNE panel top-left, expandable: morph/stack/reveal durations (50ms steps),
bounce amount, easing family (smooth / bounce / spring cycle), reset. The
panel is a SIBLING of the gesture layer, not a child — a Pressable under
the responder-carrying ancestor never fires on Fabric (trap #1) — and its
steppers verified live (morph 300 -> 350ms on device).

The gesture layer now owns the background colour: it must be opaque, since
a transparent view loses Fabric hit-testing (measured earlier).

Co-authored-by: Alex Brinza <alexandrbrinza@gmail.com>
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