Blender-style transform & viewport navigation plugin for Unreal Engine 5.8.
| Key | Mode | Description |
|---|---|---|
G |
Grab | Move selected actors/controls with mouse |
R |
Rotate | Rotate around view axis (press R again for Trackball) |
S |
Scale | Scale selected actors/controls |
- Axis Constraints:
X/Y/Zduring transform - Confirm:
Enter/Space/ Left Click - Cancel:
Esc/ Right Click - Fine-tuning: Hold
Shiftfor 10x slower transforms - Numeric Input: Type numbers directly after G/R/S (e.g.
G→100→Enter= move 100 units) - Reset:
Alt+G/Alt+R/Alt+S(local reset for bones/components) - Auto-skips when Camera is selected or in fly mode (right-click held)
| Key | Action |
|---|---|
MMB Drag |
Orbit |
Shift + MMB Drag |
Pan |
| Scroll Wheel | Zoom (perspective only) |
1 |
Front ortho |
3 |
Right ortho |
7 |
Top ortho |
9 |
Opposite view |
0 |
Perspective reset |
5 |
Toggle ortho/perspective |
Numpad . |
Focus on selected |
- Full Control Rig support with auto-key in Sequencer
- X-Axis Mirror: Toggle button in Sequencer toolbar — adjust left control, right follows symmetrically
BlenderShortcuts.Toggle — Enable/disable plugin
BlenderShortcuts.Status — Show plugin status
BlenderShortcuts.MirrorX — Toggle X-axis mirror
- Copy
BlenderShortcuts/to your project'sPlugins/folder - Regenerate project files
- Build
# Terminal: build
cd /path/to/UE_5.8 && bash Engine/Build/BatchFiles/Linux/Build.sh YourProjectEditor Linux Development \
-Module=BlenderShortcuts -project=/path/to/YourProject.uproject
# Editor console (` key):
Module Unload BlenderShortcuts
Module Load BlenderShortcuts- Unreal Engine 5.8
- Control Rig plugin (for CR support)
MIT