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Blender-style transform & viewport navigation plugin for Unreal Engine 5.8

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BlenderShortcuts

Blender-style transform & viewport navigation plugin for Unreal Engine 5.8.

Features

Transform (G/R/S)

Key Mode Description
G Grab Move selected actors/controls with mouse
R Rotate Rotate around view axis (press R again for Trackball)
S Scale Scale selected actors/controls
  • Axis Constraints: X / Y / Z during transform
  • Confirm: Enter / Space / Left Click
  • Cancel: Esc / Right Click
  • Fine-tuning: Hold Shift for 10x slower transforms
  • Numeric Input: Type numbers directly after G/R/S (e.g. G → 1 0 0 → Enter = move 100 units)
  • Reset: Alt+G / Alt+R / Alt+S (local reset for bones/components)
  • Auto-skips when Camera is selected or in fly mode (right-click held)

Viewport Navigation

Key Action
MMB Drag Orbit
Shift + MMB Drag Pan
Scroll Wheel Zoom (perspective only)
1 Front ortho
3 Right ortho
7 Top ortho
9 Opposite view
0 Perspective reset
5 Toggle ortho/perspective
Numpad . Focus on selected

Control Rig & Animation

  • Full Control Rig support with auto-key in Sequencer
  • X-Axis Mirror: Toggle button in Sequencer toolbar — adjust left control, right follows symmetrically

Console Commands

BlenderShortcuts.Toggle   — Enable/disable plugin
BlenderShortcuts.Status   — Show plugin status
BlenderShortcuts.MirrorX  — Toggle X-axis mirror

Installation

  1. Copy BlenderShortcuts/ to your project's Plugins/ folder
  2. Regenerate project files
  3. Build

Hot Reload (Linux)

# Terminal: build
cd /path/to/UE_5.8 && bash Engine/Build/BatchFiles/Linux/Build.sh YourProjectEditor Linux Development \
  -Module=BlenderShortcuts -project=/path/to/YourProject.uproject

# Editor console (` key):
Module Unload BlenderShortcuts
Module Load BlenderShortcuts

Requirements

  • Unreal Engine 5.8
  • Control Rig plugin (for CR support)

License

MIT

About

Blender-style transform & viewport navigation plugin for Unreal Engine 5.8

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