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feat(gameboy): implement native Game Boy DMG/GBC sound driver, target, and CI workflow - #13
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…, and CI workflow - Implemented hardware APU driver in drivers/gb_sound/gb_rdj.c controlling Pulse 1, Pulse 2, Wavetable, and Noise channels. - Implemented real hardware backend in backends/backend_gb_hw.c with direct APU memory-mapped register access and wait_vbl_done(). - Added native 20x18 Game Boy tracker UI and build pipeline under targets/gameboy/ producing out/rom.gb via GBDK-2020 lcc. - Created dedicated CI workflow .github/workflows/build-gameboy.yml with manual workflow_dispatch support. - Integrated Game Boy driver/backend into PC host test runner with zero regressions. Co-authored-by: ClausValcaTD <193546948+ClausValcaTD@users.noreply.github.com>
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…nd workflow - Updated targets/gameboy/Makefile to automatically append trailing slash to GBDKDIR when required by lcc. - Updated .github/workflows/build-gameboy.yml to export GBDKDIR with trailing slash in GITHUB_ENV. Co-authored-by: ClausValcaTD <193546948+ClausValcaTD@users.noreply.github.com>
…olor palettes - Added -Wm-yc CGB Dual Mode header flag to targets/gameboy/Makefile and output rom.gbc alongside rom.gb. - Implemented runtime CGB hardware check (_cpu == CGB_TYPE) in ui_gb.c to apply vibrant LSDj-inspired background palettes with DMG fallback. - Updated .github/workflows/build-gameboy.yml CI workflow to build, verify, and upload rom.gbc artifacts. Co-authored-by: ClausValcaTD <193546948+ClausValcaTD@users.noreply.github.com>
…olor palettes - Added -Wm-yc CGB Dual Mode header flag to targets/gameboy/Makefile and output rom.gbc alongside rom.gb. - Implemented runtime CGB hardware check (_cpu == CGB_TYPE) in ui_gb.c to apply vibrant LSDj-inspired background palettes with DMG fallback. - Updated .github/workflows/build-gameboy.yml CI workflow to build, verify, and upload rom.gbc artifacts. Co-authored-by: ClausValcaTD <193546948+ClausValcaTD@users.noreply.github.com>
Implemented native Game Boy (DMG/GBC) target support for RetroDJ:
drivers/gb_sound/gb_rdj.ccontrolling Pulse 1, Pulse 2, Wavetable, and Noise channels.backends/backend_gb_hw.chandling memory-mapped APU register writes ($FF10-$FF26) andwait_vbl_done().targets/gameboy/with Makefile (GBDK-2020lcc),main.c, and a 20x18 text-mode tracker UI (ui_gb.c)..github/workflows/build-gameboy.ymlwithworkflow_dispatchmanual trigger support.test_runner).PR created automatically by Jules for task 13837352003754365017 started by @ClausValcaTD