I'm a Computer Engineering student at Southern Miss, minoring in Polymer Science. π§ͺ
I like building things across GPU computing, systems programming, and AI. One week it's C++ libraries, the next it's AI agents or automating experiments in a polymer research lab.
- β‘ Open Source: Contributing to NVIDIA MatX, Apache Arrow/Parquet, and AMD ROCm Iris. Previously contributed to DOSBox Staging.
- π§ AI & Research: Cornell Break Through Tech AI Fellow working on a Microsoft-sponsored project. Also using computer vision to automate polymer experiments.
- π€ ChexsaAI β A browser and desktop automation agent that completes real tasks with LLM tool-calling. I'm exploring ways to reduce token usage, speed up execution, and reuse successful task sequences.
- β‘ NVIDIA MatX contributions β C++20 tensor and einsum improvements, including a lightweight header that reduced compile time by ~65% in a targeted benchmark.
- ποΈ CUDA Neural Network Engine β Built from scratch in C++/CUDA, with up to 704Γ speedup over a single-threaded CPU implementation on 512Γ512 matrices.
- π¦ RunOnGPU β A Python CLI published on PyPI to make running projects on cloud GPUs easier.
- π½οΈ CampCrunch β Led four developers and reduced backend database query load by 40%.
Languages: C++ Python C Java TypeScript SQL
Systems & GPU: CUDA Linux Docker CMake Git
AI & Development: PyTorch TensorFlow OpenCV Playwright React Node.js
Convergence of High-Throughput Experimentation and Machine Learning for Polymer Discovery β RSC Applied Polymers, 2026
Always learning. Usually building something.


