Applid Clang format on the branch - #4
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* Update clang-pr.yml * Update clang-pr.yml * Update clang-pr.yml --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update code_80091750.c * Delete asm/non_matchings/code_80091750/func_800A66A8.s * Update code_80091750.c * Update code_80091750.c * Update code_80091750.c
* Clang Format * Update code_80091750.c --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Fix color text array and function * seg2 header
* Label menus.c and small documentation * remove test * save.h * BACK_OUT -> GO_BACK
* some rename and allow change the course engine * fix comment * add more comment * rename and change description
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* remove useless yaml file * update format --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* some rename * type menu * continue rename and place const * Renames and doc * more * buffer vars * clang format * continue rename * some rename and get it compile (but don't match for obscure reason) * get it match again and fix some warning * fix all warning * Match 6 functions * continue rename * load img renames and first step or label menu items * MenuItem struct names and some rename * rename around * rename code_80091750 to menu_item * clean up a little * Update menu_item.h * document waypoint and more * Revert "document waypoint and more" This reverts commit 5e6eb4f. * apply review * Update menu_item.c * fix some review * rename func_8009E620 to clear_menus * do a rename * apply review * finish rename normally * more small rename * few fix of name * few more fix * minor fix * Update menus.c * last rename normally * Update render_menus.s * Update menu_items.c * Renames seg2 textures.c * MENU_ITEMtype --> MENU_ITEM_TYPE * remove a useless parameter * func_80099110 --> clear_menu_textures --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
* Document code_80005FD0.c
* match func_80099AEC and fix some warnings
Co-authored-by: Sonic Dreamcaster <alejadro.asenjo88@gmail.com>
* couple of matches * match func_800C4FE4 * match func_800C284C * match func_800C2A2C * match func_800C3724 * match func_800C4398 * format * format2 * remove asms
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* Commit unpr'd matches * fix compile
* Commit unpr'd matches * fix compile * Commit matching func_80086074
* square is a bad company
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* Fix EU build and eu-final offsets * Fix instrument align and bring EU matches * Fix EU trig table segment * Label audio_init * Simplify float comments * Proper EU name version defines
* Commit unpr'd matches * fix compile * Commit matching func_80086074 * More matches * Fix missed labelling * menus.c formatting * More matches * Match update_player_path_completion * Formatting * Match func_80050E34 * Match EU Audio init * Match func_800C16E8 * Match synthesis_process_note * Match func_80009B60 * Match * Match cpu_use_item_strategy * Match render_menus * match last func
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
n64decomp#710 changed the environment variables for compiling EU roms
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* Document projection matrix function Document function for computing a projection matrix. Used for camera and graphics. * Fix loop index bug Fix straightforward loop index bug introduced in last commit * Style guide updates Changes to match style recommendations * Update function variables to camelCase * Use dOxygen tags * Use block comment * Document math functions * Give all functions in src\racing\math_util.c descriptive names * Improve documentation for math_util Improves a number of functions by giving descriptive argument names and comments * Additional merge * Fix style issues update variables / parameters to use camelCase instead of snakeCase * doxygen and other documentation * Add doxygen documentation * Rename mat -> mtx for consistency among matrices * Theta -> Angle for angles * Give some arguments more descriptive names * Partial documentation for calculate_orientation_matrix Documentation for when cosAxisY is 1 and observations that things break when if it does not equal 1. * Rename functions Renamed multiple functions for accuracy or clarity * doxygen whitespace alignment Improve readability of doxygen info by aligning text * Make format check Formatting updates suggested by make format * Make skyboxes static * Change function name angle_from_coords -> get_angle_between_coords * Math values renamed Functions: render_distance_squared -> distance_if_visible mtxf_rotation_zxy_translate -> mtxf_rotate_zxy_translate Arguments: vecTrans -> translate * Document many effects Define effects for * Braking * Drifting * Spinning out (driving and bananas) * Mini turbos * Losing at GP * Tumbling on terrain * CPU rubberbanding And substitute some pre-existing defined effect names in place of bit flags * Replace effect magic numbers with defined values * Separate effect bit-flags into components * Document more effects * Rename some effects * Replace effect bit_flags with defined values * Formatting fixes --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
…64decomp#744) This reverts commit 6c60f5d.
* Update render_courses.c * More fixes * Fix hex values
…sic) (n64decomp#740) * Document sequence IDs * Document sequence IDs * Document sequence IDs * Document sequence IDs * Document sequence IDs * Fix function comments * Properly identify the podium ceremony sequence; fix comments --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Naming sound effects * Update sound effect names and categorize * Add bomb effect and fix bug * HIT_FAKE_ITEM -> EXPLOSION_CRASH * Rename sound_effects to triggers * Merge branch 'master' into sound_effects --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* small adjustement * adjust some naming and other just two other in link with time trial --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* unk_044 initial documentation * Define player.unk_044 magic values * Turns more than 5 degrees * Lakitu Effects * UNK_0B6 (effect graphics) documentation * UNK_002 documentation * Document UNK_0DE and define magic values * Use defined player types * Rename `player->unk_0CA` to `lakitu_props` * rename `player->unk_0B6` to `kart_graphics` * Rename `player->unk_0DE` to `oobProps` * rename `player->unk_044` to kartProps * Formatting updates * Use camelCase instead of snake_case for player properties * Fix reference to wrong attribute in comment * Rename `PRESS_A` to `THROTTLE` Rename `PRESS_A` to `THROTTLE` to describe the Kart state, which may be slightly different than just pressing A.
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* more documentation on displaylist_packer * add enum --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* rename some texture * ok document drifting effect and player particle * continue rename * push more rename * more documentation * minor rename test * continue rename texture * continue rename * some rename * more rename * other fix * fix comment * fix a missing I * fix a mistake --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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Rollback torch to commit `c9c21627b3a43969e4ecac2bbbe0dbc05a9f75d7` Torch updates have caused a number of issues with the build process
Use button names instead of bit flags
* Document steering * Refer to steering position, instead of steering angle Refer to steering position instead of steering angle, to make clear that it is not the same thing as degrees. * Change comment to block format
* Document steering * Refer to steering position, instead of steering angle Refer to steering position instead of steering angle, to make clear that it is not the same thing as degrees. * Change comment to block format * Pre-spinout swerving When you sharply move a joystick in 150CC or hit a banana, you can enter a pre-spinout state where you swerve back and forth. This primarily documents how the swerving works, as well as updating some related function / property names
* Document driftStateCounter * name update_drift_state_counter function
* First pass on converting degrees * Document degrees < 10 * Update most rotation values to degrees * Simplify DEGREES usage * A few additional DEGREES conversions * Documentation of DEGREES function * Use fractional degrees Instead of using `DEGREES(15) - 9` use `DEGREES(14.95f)` to avoid mixing representations * Cleanup / document degrees off by 1 * Update documentation of DEGREES
* Document versus rankings and finish info * Document race states * variable renames
…light menu fade (n64decomp#769) Vanilla bug: pressing START on the splash screen in the last moments before the demo timeout plays the enter chime but then drops into the demo reel with no music. The attract timer fires while the press-start fade is still in flight and overwrites the fade target, so the fade completes as a demo entry instead of the main menu. Adds a @bug comment documenting it, and guards the demo arm with is_screen_being_faded() under AVOID_UB only, so the matching build is byte-identical (the non-AVOID_UB path is unchanged).
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* Update render_player.c * Document broken shell firing condition in actors_extended.c Add comment explaining broken shell firing condition.
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