Tools to help with Unity dev tasks.
Location: Assets/MindPort/Tools
Editor utility for duplicating selected GameObjects and remapping common references.
Menu: Tools/MindPort Dev Tools/Duplicate GameObject Interactive
Source: Assets/MindPort/Tools/DuplicateGameObjectInteractive/
WIP docs: https://docs.google.com/document/d/1FAPlWYHTC0_z_EIv1IeIBLadpcTo33nAvdd8F9-r5rQ/edit?tab=t.0
Editor window that mirrors child activeSelf state from a source hierarchy to a target hierarchy when both hierarchies match by child order and names.
Menu: Tools/MindPort Dev Tools/Mirror Child Active States
Source: Assets/MindPort/Tools/Scripts/Editor/MirrorChildActiveStatesWindow.cs
Editor utility that converts ProBuilder meshes to exported GLB meshes and replaces ProBuilder components on the selected hierarchy.
Menu: GameObject/ProBuilder/Replace ProBuilder Meshes
Source: Assets/MindPort/Tools/Scripts/Editor/ProBuilderMeshToGlb
Requires packages: com.unity.probuilder and com.unity.cloud.gltfast
Runtime component for filtering [OVRPlugin] logs forwarded by OVRManager callback.
Source: Assets/MindPort/Tools/Scripts/OvrPluginLogDepthController.cs
Target GameObject: same object with OVRManager component
Inspector dropdown: Log Depth
None: disables OVRPlugin callback output and suppresses all[OVRManager]logsErrorsOnly: shows only OVRPlugin errors and suppresses[OVRManager]info logs (Debug.Log)InfoAndErrors: hides OVRPlugin debug, keeps OVRPlugin info + errors, keeps[OVRManager]logsAll: keeps OVRPlugin debug + info + errors, keeps[OVRManager]logs
[OVRManager] filtering rule:
- Prefix match: message starts with
[OVRManager] - Only
LogType.Logis suppressed inErrorsOnly LogType.Warning,LogType.Error,LogType.Exceptionare preserved