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Releases: MonoGame/MonoGame.Library.OpenAL

MonoGame.Library.OpenAL 1.25.2.1

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@CartBlanche CartBlanche released this 08 Jul 18:44
ca83eb5
Bump to OpenAL v1.25.2 (#12)

* Bump to OpenAL 1.25.2

* Bump to Ubuntu 24.04 for lates compiled

* Add DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded to cmake to remove dynamic runtime dependencies. See if the Windows build goes green.

* Bump to latest buildscripts

MonoGame.Library.OpenAL 1.24.3.4

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@github-actions github-actions released this 07 Feb 13:25
4d08985
Update CMake arguments for macOS build (#11)

Fixes MonoGame/MonoGame#9013

MonoGame.Library.OpenAL 1.24.3.3

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@github-actions github-actions released this 07 Feb 12:52
Change linux build host

MonoGame.Library.OpenAL 1.24.3.2

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@github-actions github-actions released this 31 Jul 08:24
4665729
Convert iOS builds to static libraries for App Store compatibility (#10)

* Initial plan

* Convert iOS builds from dylibs to frameworks and re-enable device builds

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* Fix iOS framework Info.plist: change bundle ID to net.monogame and make platform support accurate

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* Add universal iOS framework creation using lipo to merge all architectures

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* Fix lipo architecture conflict between ios-arm64 and iossimulator-arm64

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* Replace lipo-based universal framework with XCFramework creation

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* Combine x86_64 and arm64 simulator frameworks using lipo before XCFramework creation

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* Change combined simulator framework directory name to ios-arm64_x86_64-simulator

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* Change combined simulator framework directory name to iossimulator

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* TRy these scripts

* Don't upload the individual ios frameworks

* Use a temp folder

* try this

* Bump build scripts

* ff

* Fix missing ios-arm64

* Add LICENSE and README files to iOS frameworks

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* Remove framework/XCFramework code, place iOS static libraries directly in artifacts

Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>

* Revert buildscripts bump

* revert workflow change

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: dellis1972 <810617+dellis1972@users.noreply.github.com>
Co-authored-by: Dean Ellis <dellis1972@googlemail.com>

MonoGame.Library.OpenAL 1.24.3.1

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@github-actions github-actions released this 08 Jul 14:58
Don't build iOS binaries as we cannot use them

MonoGame.Library.OpenAL 10/merge

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@github-actions github-actions released this 25 Jul 19:40
Don't build iOS binaries as we cannot use them

MonoGame.Library.OpenAL 1.23.1.11

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@github-actions github-actions released this 28 Nov 18:00
bd1c7a5
Try stripping the binaries to reduce their size (#4)

* Try stripping the binaries to reduce their size

* Wrong order

* Disable Pipewire for Android

MonoGame.Library.OpenAL 1.23.1.10

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@github-actions github-actions released this 15 Nov 15:25
Back out previous change to 1.23.1

MonoGame.Library.OpenAL 1.23.1.9

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@github-actions github-actions released this 06 Nov 22:57
Fix license file reference

MonoGame.Library.OpenAL 1.23.1.7

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@github-actions github-actions released this 06 Sep 13:46
Bump buildscripts