Currently when the target_assembly is not set or does not exist, Doorstop disables itself early even when debug_enabled=true. In some cases I want to debug the game, but do not want to load anything into it. Now I have to specify a dummy assembly to enable debugging.
I think debugging should work independently from assembly loading, so missing target_assembly should not prevent debugger initialization.
Currently when the
target_assemblyis not set or does not exist, Doorstop disables itself early even whendebug_enabled=true. In some cases I want to debug the game, but do not want to load anything into it. Now I have to specify a dummy assembly to enable debugging.I think debugging should work independently from assembly loading, so missing
target_assemblyshould not prevent debugger initialization.